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Atlantic Wall: D-Day to Falaise

Atlantic Wall: D-Day to Falaise

2014·Joe Youst

Videos
12
Creators
2

How-to-play. Atlantic Wall: D-Day to Falaise is covered on BoardGameVideo.com by 12 how-to-play guides.

2 - 6 players
120 - 14400 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

(from Decision Games' website) ON 6 JUNE 1944 the greatest armada the world has ever seen approached northern France. That fleet consisted of more than 5,300 ships carrying over 300,000 men and 50,000 vehicles. Opposing them was Germany's veteran Wehrmacht. ATLANTIC WALL is a grand-tactical simulation of that campaign. The counters represent almost every formation that participated at the company and battalion level. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, commando, glider and headquarter units are fully represented. Features include Widerstandnesten (resistance nests), Cherbourg's fortifications and the all-important Bocage. The map portrays all primary and secondary roads, trails and other types of terrain, along with the villages, towns and cities that formed the bastions of German defense. As always with this series, the orders of battle have been extensively researched to provide an accurate and functional depiction of the armies of both sides. There are three introductory one-map scenarios depicting critical periods in the campaign that use an abbreviated set of rules while still maintaining the historical accuracy of the campaign game as a whole. In addition, there are three larger multi-map scenarios that allow players to either play a short period within the overall campaign or play the campaign from various starting points. The 6 June assault is covered in two modules, the Airborne Assault Module and the Amphibious Assault module, which allow players to recreate both the airborne and initial amphibious assault stage of the campaign. The Amphibious Assault Module is played on a special Beach Display that shows each sub-area of the invasion beaches with units depicted at the company level. It can be played as a solitaire scenario. The campaign game can be played from 6 June to 22 August, with a total of 234 game turns. This is the third instalment of the Grand Operational Simulation Series (GOSS), the first two being: Wacht am Rhein and Hurtgen: Hells Forest. All three games share a common rules set that's been extensively updated and revised to simplify game functions while still maintaining the design of the earlier games. In addition to the basic rules, Atlantic Wall includes a set of exclusive rules to cover the special requirements of the amphibious and airborne landings and the logistical system required to support the armies coming ashore.

Atlantic Wall: D-Day to Falaise

Which Atlantic Wall: D-Day to Falaise video should I watch?

Atlantic Wall: D-Day to Falaise has 12 videos from 2 creators: 12 how-to-play guides. They date from May to July 2022.

If you like it, try D-Day at Saipan, Wacht Am Rhein, COBRA: The Normandy Campaign and The Kaiser's War: World War I, 1918-19, also by Joe Youst.

All videos

1st AM Subphase starting with German Fire Phase to the end of the full Phase.How to play1:22:32

1st AM Subphase starting with German Fire Phase to the end of the full Phase.

LBW Strategy Gaming

LBW Strategy Gaming

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Four): Segment Two - The Airborne DropHow to play13:24

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Four): Segment Two - The Airborne Drop

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Three): Seg One Clarifications and ExamplesHow to play15:01

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Three): Seg One Clarifications and Examples

Monster on My Table

Monster on My Table

Airborne Movement and Glinder LandingsHow to play29:53

Airborne Movement and Glinder Landings

LBW Strategy Gaming

LBW Strategy Gaming

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Two): Airborne Assault Stage - Segment OneHow to play14:51

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Two): Airborne Assault Stage - Segment One

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part One): Setting Up the Airborne DisplayHow to play9:59

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part One): Setting Up the Airborne Display

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 4: Setup of German Forces and GTRT (Part Two)How to play14:44

Atlantic Wall (Decision Games) Campaign Tutorial 4: Setup of German Forces and GTRT (Part Two)

Monster on My Table

Monster on My Table

Atlantic Wall How to do Airborne DropsHow to play55:56

Atlantic Wall How to do Airborne Drops

LBW Strategy Gaming

LBW Strategy Gaming

Atlantic Wall (Decision Games) Campaign Tutorial 4: Setup of German Forces and GTRT (Part One)How to play14:25

Atlantic Wall (Decision Games) Campaign Tutorial 4: Setup of German Forces and GTRT (Part One)

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 3: The Hex Coordinate SystemHow to play7:54

Atlantic Wall (Decision Games) Campaign Tutorial 3: The Hex Coordinate System

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 2 : Setting Up the Battlefield Map and Play AreaHow to play11:08

Atlantic Wall (Decision Games) Campaign Tutorial 2 : Setting Up the Battlefield Map and Play Area

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 1: Intro, Rules and Errata CountersHow to play7:21

Atlantic Wall (Decision Games) Campaign Tutorial 1: Intro, Rules and Errata Counters

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Four): Segment Two - The Airborne Drop13:24

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Four): Segment Two - The Airborne Drop

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part One): Setting Up the Airborne Display9:59

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part One): Setting Up the Airborne Display

Monster on My Table

Monster on My Table

Atlantic Wall How to do Airborne Drops55:56

Atlantic Wall How to do Airborne Drops

LBW Strategy Gaming

LBW Strategy Gaming

Atlantic Wall (Decision Games) Campaign Tutorial 4: Setup of German Forces and GTRT (Part One)14:25

Atlantic Wall (Decision Games) Campaign Tutorial 4: Setup of German Forces and GTRT (Part One)

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 2 : Setting Up the Battlefield Map and Play Area11:08

Atlantic Wall (Decision Games) Campaign Tutorial 2 : Setting Up the Battlefield Map and Play Area

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 3: The Hex Coordinate System7:54

Atlantic Wall (Decision Games) Campaign Tutorial 3: The Hex Coordinate System

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Two): Airborne Assault Stage - Segment One14:51

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Two): Airborne Assault Stage - Segment One

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 4: Setup of German Forces and GTRT (Part Two)14:44

Atlantic Wall (Decision Games) Campaign Tutorial 4: Setup of German Forces and GTRT (Part Two)

Monster on My Table

Monster on My Table

Atlantic Wall (Decision Games) Campaign Tutorial 1: Intro, Rules and Errata Counters7:21

Atlantic Wall (Decision Games) Campaign Tutorial 1: Intro, Rules and Errata Counters

Monster on My Table

Monster on My Table

1st AM Subphase starting with German Fire Phase to the end of the full Phase.1:22:32

1st AM Subphase starting with German Fire Phase to the end of the full Phase.

LBW Strategy Gaming

LBW Strategy Gaming

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Three): Seg One Clarifications and Examples15:01

Atlantic Wall (Decision Games) Campaign Tutorial 5 (Part Three): Seg One Clarifications and Examples

Monster on My Table

Monster on My Table

Airborne Movement and Glinder Landings29:53

Airborne Movement and Glinder Landings

LBW Strategy Gaming

LBW Strategy Gaming

Creators who cover this

All channels
Monster on My Table
Monster on My Table
9 videos of this game
LBW Strategy Gaming
LBW Strategy Gaming
3 videos of this game

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About Atlantic Wall: D-Day to Falaise

From BoardGameGeek:

(from Decision Games' website) ON 6 JUNE 1944 the greatest armada the world has ever seen approached northern France. That fleet consisted of more than 5,300 ships carrying over 300,000 men and 50,000 vehicles. Opposing them was Germany's veteran Wehrmacht. ATLANTIC WALL is a grand-tactical simulation of that campaign. The counters represent almost every formation that participated at the company and battalion level. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, commando, glider and headquarter units are fully represented. Features include Widerstandnesten (resistance nests), Cherbourg's fortifications and the all-important Bocage. The map portrays all primary and secondary roads, trails and other types of terrain, along with the villages, towns and cities that formed the bastions of German defense. As always with this series, the orders of battle have been extensively researched to provide an accurate and functional depiction of the armies of both sides. There are three introductory one-map scenarios depicting critical periods in the campaign that use an abbreviated set of rules while still maintaining the historical accuracy of the campaign game as a whole. In addition, there are three larger multi-map scenarios that allow players to either play a short period within the overall campaign or play the campaign from various starting points. The 6 June assault is covered in two modules, the Airborne Assault Module and the Amphibious Assault module, which allow players to recreate both the airborne and initial amphibious assault stage of the campaign. The Amphibious Assault Module is played on a special Beach Display that shows each sub-area of the invasion beaches with units depicted at the company level. It can be played as a solitaire scenario. The campaign game can be played from 6 June to 22 August, with a total of 234 game turns. This is the third instalment of the Grand Operational Simulation Series (GOSS), the first two being: Wacht am Rhein and Hurtgen: Hells Forest. All three games share a common rules set that's been extensively updated and revised to simplify game functions while still maintaining the design of the earlier games. In addition to the basic rules, Atlantic Wall includes a set of exclusive rules to cover the special requirements of the amphibious and airborne landings and the logistical system required to support the armies coming ashore.

Designer

Joe Youst

Artist

Joe Youst

Publisher

Decision Games (I)

Categories

WargameWorld War II

Mechanics

Hex GridArea MovementModular Board & Variable SetupCombat Resolution
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