boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
D-Day at Iwo Jima

D-Day at Iwo Jima

2018·Joe Youst

1 - 2 players
90 - 360 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

Description from the publisher: D-Day at Iwo Jima is a Solitaire wargame simulating the amphibious invasion of Iwo Jima. The five-week battle was some of the bloodiest fighting in the Pacific. In one of the costliest intelligence failures of the war, the planners had completely misjudged the situation that would face the Marines. The beaches had been described as excellent and the advance inland was expected to be easy. Instead, the Marines were faced with 15-foot-high slopes of soft black volcanic ash that brought the normally rapidly moving Marines down to a slow plod. In addition, the lack of a vigorous response led the Marines to believe that the bombardment had completely suppressed the defenses. However, Gen. Kuribayashi was far from beaten. Understanding that his forces were insufficient to defeat the massive American invasion force, he had decided to defend the island in-depth. In D-Day at Iwo Jima, designer Joe Youst builds on John Butterfield's award winning solitaire game system. The player controls three US Marine divisions against a determined Japanese defense. The no-dice combat system highlights the unknown enemy deployments and coordination of the right weapon systems and tactics. Players familiar with the previous three games in the system will be able to quickly set up and play this latest version. New features include a random fortification generation system that simulates the ability of the Japanese forces to “re-fortify” supposedly weakened positions and an updated infiltration system that encourages the player to maintain a continuous line. Scenarios: D-Day (19 February) – Covers the first day in six turns. Surabachi (20 to 24 February) – The 28th Marine Regiment's capture of Surabachi. Drive to the North (20 to 24 February) – The attack on Airfield One and advance by the 4th and 5th Marine Divisions. Hot Rocks (25 February to 4 March) – The attack to clear the Motoyama Plateau. Drive to the Sea (6 to 10 March) – The final attack on the plateau and the end of organized Japanese resistance. Sands of Iwo Jima Campaign (19 February to 11 March) – The campaign combines all aspects of the previous scenarios into one look at the entire campaign. Game Contents: 528 Die-cut counters One 34” x 22” Mounted Game Board One 11” x 17” Set-Up Map Player Aid Cards Color Rules booklet Color Campaign Analysis 55 Event cards

D-Day at Iwo Jima

All videos

D-Day at Iwo Jima - Insert - ChihuahuaPrint3D #wargames #boardgames #bggcommunity0:26

D-Day at Iwo Jima - Insert - ChihuahuaPrint3D #wargames #boardgames #bggcommunity

ChihuahuaPrint3D

ChihuahuaPrint3D

Creators who cover this

All channels
ChihuahuaPrint3D
ChihuahuaPrint3D
1 video of this game

Games like this

All games

D-Day at Saipan

2022·Joe Youst

Videos
37
Creators
4
Playthroughs

1 players·0 min·Heavy weight

Atlantic Wall: D-Day to Falaise

2014·Joe Youst

Videos
12
Creators
2
How-to-play

2 - 6 players·120 - 14400 min·Very heavy weight

Wacht Am Rhein

2005·Joe Youst

Videos
3
Creators
3
Playthroughs

1 - 4 players·240 min·Very heavy weight

The Kaiser's War: World War I, 1918-19

2010·Ty Bomba, Joseph Miranda, Joe Youst

Videos
1
Creators
1
Playthroughs

1 - 2 players·240 min·Medium weight

About D-Day at Iwo Jima

From BoardGameGeek:

Description from the publisher: D-Day at Iwo Jima is a Solitaire wargame simulating the amphibious invasion of Iwo Jima. The five-week battle was some of the bloodiest fighting in the Pacific. In one of the costliest intelligence failures of the war, the planners had completely misjudged the situation that would face the Marines. The beaches had been described as excellent and the advance inland was expected to be easy. Instead, the Marines were faced with 15-foot-high slopes of soft black volcanic ash that brought the normally rapidly moving Marines down to a slow plod. In addition, the lack of a vigorous response led the Marines to believe that the bombardment had completely suppressed the defenses. However, Gen. Kuribayashi was far from beaten. Understanding that his forces were insufficient to defeat the massive American invasion force, he had decided to defend the island in-depth. In D-Day at Iwo Jima, designer Joe Youst builds on John Butterfield's award winning solitaire game system. The player controls three US Marine divisions against a determined Japanese defense. The no-dice combat system highlights the unknown enemy deployments and coordination of the right weapon systems and tactics. Players familiar with the previous three games in the system will be able to quickly set up and play this latest version. New features include a random fortification generation system that simulates the ability of the Japanese forces to “re-fortify” supposedly weakened positions and an updated infiltration system that encourages the player to maintain a continuous line. Scenarios: D-Day (19 February) – Covers the first day in six turns. Surabachi (20 to 24 February) – The 28th Marine Regiment's capture of Surabachi. Drive to the North (20 to 24 February) – The attack on Airfield One and advance by the 4th and 5th Marine Divisions. Hot Rocks (25 February to 4 March) – The attack to clear the Motoyama Plateau. Drive to the Sea (6 to 10 March) – The final attack on the plateau and the end of organized Japanese resistance. Sands of Iwo Jima Campaign (19 February to 11 March) – The campaign combines all aspects of the previous scenarios into one look at the entire campaign. Game Contents: 528 Die-cut counters One 34” x 22” Mounted Game Board One 11” x 17” Set-Up Map Player Aid Cards Color Rules booklet Color Campaign Analysis 55 Event cards

Designer

Joe Youst

Artists

John H. Butterfield, Chris Dickson, Joe Youst

Publisher

Decision Games (I)

Categories

WargameWorld War II

Mechanics

Card-DrivenDice RollingGrid MovementHex Grid
View on BoardGameGeek ›
Home
Games
D-Day at Iwo Jima
cached: 217201