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1985: Sacred Oil

1985: Sacred Oil

2021·Fabrizio Vianello

1 - 6 players
300 - 3000 min
Heavy weight: Expect a long teach

From BoardGameGeek

“Iran active intervention into the sphere of relations between the Soviet Union and other socialist countries, its reiterated attempts to incite unrest in the Caucasian regions, its fanatical refusal to put an end to the prolonged conflict with Iraq, leave the Union of the Soviet Socialist Republics no other choice than the use of military force.” Public Declaration of State Committee on the State of Emergency in the U.S.S.R. Moscow June 28, 1985 1985: Sacred Oil covers the Soviet offensive in the Persian Gulf area, today recognized as the prelude to World War Three. Initially limited to Soviet Union, Iran and Iraq, the conflict quickly extended to other Arab countries, US and finally NATO and Warsaw Pact. The complex Middle East political situation, the logistic problems and the distances involved are only some of the challenges both sides must face. Soviet Union must avoid an early full mobilization of the West, while United States and its allies must interpret Kremlin's real intents and react in an appropriate manner. As in the other 1985 modules, every aspect of a modern conflict is covered in detail. Sacred Oil raises the stake by having no fixed Order Of Battle and a field of action encompassing the whole globe. Game Components 44 pages Rules Booklet 40 pages Scenarios/Designer's notes Booklet 16 pages "Operational Procedure" Booklet (Full play examples, Developer's notes) 2 identical Tables booklets - 12 pages 8 Displays (A4 size) Iran Bases Iraq Bases US faction bases Soviet faction bases US faction Naval Soviet faction Naval 2 identical Air Superiority Areas 6 Operational Maps, covering Southwest Asia from USSR Caucasian Republics to Oman and from Baghdad to the Strait of Hormuz: 99x62 cm (I, K, M, P) 43.6x62 cm (J) 38x45.4 cm (L) 1 Line of Communication Map (84.5x46 cm), covering the whole globe with 4 tracks 80 Event Cards, used for mobilizing forces, diplomatic actions and special operations (Soviet faction E01 to E34, E50 to E53; US faction E01 to E40, E50 to E52). 7 countersheets (280 counters on each), representing US, USSR, UK, France, Iran, Iraq and other countries forces. 2 20-Sided Dice Game Highlights Order of Battle and TO&E are not “generic”, but set exactly in June, 1985 No predetermined OOB: everything depends by the political and strategic decisions taken by both sides 14km per hex, 48 hours per game turn Division / Brigade / Battalion sized ground combat units Special Forces, Airmobile, Paratroops, Electronic Warfare, Artillery, SSM, SAM and Air Defense Artillery units Squadron sized Air and Helicopter units Extensive air war rules covering Escort, Intercept, SEAD, Wild Weasel, Ground Strike and more Surface Ships and Submarines, from single flag ships to groups of fast patrol missile boats Realistic but flowing naval rules. Everyone here remembers the horror of TNW's 12-turns naval phase Specific operational tactics like Single-Echelon Assault and Active Defense Tension period, where both sides mobilize their forces and try to gain allies in the region Six different scenarios of increasing complexity: And It Became Blood: USS CV-63 Kitty Hawk operations to shut down Soviet bases in Ethiopia and South Yemen Behold a Great Red Dragon: The initial Soviet offensive in Northern Iran And the Sea Gave Up the Dead: Soviet and US Forces clash for the control of Bandar Abbas The Whore of Babylon: The July 1985 Iraqi offensive, taking advantage of a collapsing Iranian army Gog and Magog: The full Persian Gulf campaign, from the initial growing tension to the final global conflict To Shatter the Old World: Under an Iron Sky + Deadly Northern Lights + Sacred Oil combined campaign. Nothing can be worse. Playable stand-alone or in combination with 1985:Under an Iron Sky and 1985: Deadly Northern Lights. (description from the publisher and BGG user)

1985: Sacred Oil

Which 1985: Sacred Oil video should I watch?

1985: Sacred Oil has 2 videos from 1 creator: 2 how-to-play guides. They date from March to July 2022.

If you like it, try Less Than 60 Miles, The Fate of All, 1985: Deadly Northern Lights and 1985: Under an Iron Sky, also by Fabrizio Vianello.

All videos

1985: Sacred Oil Part 4How to play15:40

1985: Sacred Oil Part 4

TheGimpyGamer

TheGimpyGamer

1985: Sacred Oil Part 2How to play18:21

1985: Sacred Oil Part 2

TheGimpyGamer

TheGimpyGamer

Creators who cover this

All channels
TheGimpyGamer
TheGimpyGamer
2 videos of this game

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1985: Deadly Northern Lights

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1985: Under an Iron Sky

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About 1985: Sacred Oil

From BoardGameGeek:

“Iran active intervention into the sphere of relations between the Soviet Union and other socialist countries, its reiterated attempts to incite unrest in the Caucasian regions, its fanatical refusal to put an end to the prolonged conflict with Iraq, leave the Union of the Soviet Socialist Republics no other choice than the use of military force.” Public Declaration of State Committee on the State of Emergency in the U.S.S.R. Moscow June 28, 1985 1985: Sacred Oil covers the Soviet offensive in the Persian Gulf area, today recognized as the prelude to World War Three. Initially limited to Soviet Union, Iran and Iraq, the conflict quickly extended to other Arab countries, US and finally NATO and Warsaw Pact. The complex Middle East political situation, the logistic problems and the distances involved are only some of the challenges both sides must face. Soviet Union must avoid an early full mobilization of the West, while United States and its allies must interpret Kremlin's real intents and react in an appropriate manner. As in the other 1985 modules, every aspect of a modern conflict is covered in detail. Sacred Oil raises the stake by having no fixed Order Of Battle and a field of action encompassing the whole globe. Game Components 44 pages Rules Booklet 40 pages Scenarios/Designer's notes Booklet 16 pages "Operational Procedure" Booklet (Full play examples, Developer's notes) 2 identical Tables booklets - 12 pages 8 Displays (A4 size) Iran Bases Iraq Bases US faction bases Soviet faction bases US faction Naval Soviet faction Naval 2 identical Air Superiority Areas 6 Operational Maps, covering Southwest Asia from USSR Caucasian Republics to Oman and from Baghdad to the Strait of Hormuz: 99x62 cm (I, K, M, P) 43.6x62 cm (J) 38x45.4 cm (L) 1 Line of Communication Map (84.5x46 cm), covering the whole globe with 4 tracks 80 Event Cards, used for mobilizing forces, diplomatic actions and special operations (Soviet faction E01 to E34, E50 to E53; US faction E01 to E40, E50 to E52). 7 countersheets (280 counters on each), representing US, USSR, UK, France, Iran, Iraq and other countries forces. 2 20-Sided Dice Game Highlights Order of Battle and TO&E are not “generic”, but set exactly in June, 1985 No predetermined OOB: everything depends by the political and strategic decisions taken by both sides 14km per hex, 48 hours per game turn Division / Brigade / Battalion sized ground combat units Special Forces, Airmobile, Paratroops, Electronic Warfare, Artillery, SSM, SAM and Air Defense Artillery units Squadron sized Air and Helicopter units Extensive air war rules covering Escort, Intercept, SEAD, Wild Weasel, Ground Strike and more Surface Ships and Submarines, from single flag ships to groups of fast patrol missile boats Realistic but flowing naval rules. Everyone here remembers the horror of TNW's 12-turns naval phase Specific operational tactics like Single-Echelon Assault and Active Defense Tension period, where both sides mobilize their forces and try to gain allies in the region Six different scenarios of increasing complexity: And It Became Blood: USS CV-63 Kitty Hawk operations to shut down Soviet bases in Ethiopia and South Yemen Behold a Great Red Dragon: The initial Soviet offensive in Northern Iran And the Sea Gave Up the Dead: Soviet and US Forces clash for the control of Bandar Abbas The Whore of Babylon: The July 1985 Iraqi offensive, taking advantage of a collapsing Iranian army Gog and Magog: The full Persian Gulf campaign, from the initial growing tension to the final global conflict To Shatter the Old World: Under an Iron Sky + Deadly Northern Lights + Sacred Oil combined campaign. Nothing can be worse. Playable stand-alone or in combination with 1985:Under an Iron Sky and 1985: Deadly Northern Lights. (description from the publisher and BGG user)

Designer

Fabrizio Vianello

Artist

Fabrizio Vianello

Publisher

Thin Red Line Games

Categories

Modern WarfareWargame

Mechanics

Dice RollingGrid MovementHex GridArea Movement
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