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1985: Deadly Northern Lights

1985: Deadly Northern Lights

2020·Fabrizio Vianello

Videos
9
Creators
3

Mostly playthroughs. 1985: Deadly Northern Lights is covered on BoardGameVideo.com by 8 recorded sessions and 1 unboxings.

2 - 4 players
180 - 5000 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

"The waters of the Barents Sea are constantly violated by nuclear armed US submarines and carriers. Nordic Countries must realize that their tacit consent plunges them into the strategic balance between United States and the Union of the Soviet Socialist Republics." Public Declaration of State Committee on the State of Emergency in the U.S.S.R. Moscow July 24, 1985 1985: Deadly Northern Lights covers the Warsaw Pact offensive against the Nordic countries during the dramatic events of World War Three. Norway, Sweden, Finland and insular Denmark are in the cross-hair, facing the full might of Northern Fleet, Baltic Fleet and two Soviet Military Districts. Both sides have only a fraction of the ground forces available in the Central European Front and must overcome the problems dictated by scarce lines of communication and by the harsh environment. Every aspect of a modern aero-naval campaign is covered: naval and air combat, electronic warfare, nuclear and chemical weapons, special forces, standoff strikes, supply convoys, coastal defenses, mine warfare, amphibious invasions, and more. Game Highlights Playable stand-alone or in combination with 1985:Under an Iron Sky Order of Battle and TO&E are not “generic”, but set exactly in July, 1985 14km per hex, 48 hours per game turn Division / Brigade / Battalion sized ground combat units Special Forces, Airmobile, Paratroops, Electronic Warfare, Artillery, SSM, SAM and Air Defense Artillery units Squadron sized Air and Helicopter units Extensive air war rules covering Escort, Intercept, SEAD, Wild Weasel, Ground Strike and more Surface Ships and Submarines, from single flag ships to groups of fast patrol missile boats Realistic but flowing naval rules. Everyone here remembers the horror of TNW's 12-turns naval phase Specific operational tactics like Active Defense and Single-Echelon Assaults Variable reinforcements, depending by Players' decisions and external events Five different scenarios of increasing complexity: The Gates of Fire: The initial Soviet offensive in Northern Norway The Baltic Will Tell: Warsaw Pact's surprise assault against Stockholm Against a Sea of Troubles: Soviet amphibious invasion of Denmark Black Become the Sun's Beams: Warsaw Pact's aeronaval assault on Norway Nordic Balance: The full World War Three Arctic Campaign Playable stand-alone or in combination with 1985:Under an Iron Sky and 1985:Sacred Oil Components: see editions descriptions (description from the publisher)

1985: Deadly Northern Lights

Which 1985: Deadly Northern Lights video should I watch?

1985: Deadly Northern Lights has 9 videos from 3 creators: 8 playthroughs and 1 unboxing. They date from 2022 to March 2024.

If you like it, try Less Than 60 Miles, The Fate of All, 1985: Under an Iron Sky and First Man in Rome, also by Fabrizio Vianello.

All videos

1985 Deadly Northern Lights - part 1Playthrough30:40

1985 Deadly Northern Lights - part 1

chewie matt

chewie matt

1985: Deadly Northern Lights - part 3Playthrough25:50

1985: Deadly Northern Lights - part 3

chewie matt

chewie matt

Deadly Northern Lights, Turn 1 overview and mechanicsPlaythrough57:04

Deadly Northern Lights, Turn 1 overview and mechanics

Big Board Gaming

Big Board Gaming

1985: Deadly Northern Lights - part 4Playthrough33:50

1985: Deadly Northern Lights - part 4

chewie matt

chewie matt

1985: Deadly Northern Lights - Gates of Fire (full rules) 1Playthrough29:18

1985: Deadly Northern Lights - Gates of Fire (full rules) 1

chewie matt

chewie matt

Unboxing Deadly Northern Lights (Second Echelon, Thin Red Line Games 2022)Unboxing14:47

Unboxing Deadly Northern Lights (Second Echelon, Thin Red Line Games 2022)

Ardwulf's Lair

Ardwulf's Lair

End of Turn 4 Comment -Deadly Northern LightsPlaythrough12:43

End of Turn 4 Comment -Deadly Northern Lights

Big Board Gaming

Big Board Gaming

Soviet Turn 4 Deadly Northern LightsPlaythrough6:25

Soviet Turn 4 Deadly Northern Lights

Big Board Gaming

Big Board Gaming

Turn 4, Day 7&8, DEADLY NORTHERN LIGHTSPlaythrough5:31

Turn 4, Day 7&8, DEADLY NORTHERN LIGHTS

Big Board Gaming

Big Board Gaming

Creators who cover this

All channels
Big Board Gaming
Big Board Gaming
4 videos of this game
chewie matt
chewie matt
4 videos of this game
Ardwulf's Lair
Ardwulf's Lair
1 video of this game

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Less Than 60 Miles

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The Fate of All

2024·Fabrizio Vianello

Videos
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Mostly unboxings and playthroughs

1 - 2 players·240 - 1200 min·Heavy weight

1985: Under an Iron Sky

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Mostly how-to-play

2 - 6 players·120 - 8640 min·Very heavy weight

First Man in Rome

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About 1985: Deadly Northern Lights

From BoardGameGeek:

"The waters of the Barents Sea are constantly violated by nuclear armed US submarines and carriers. Nordic Countries must realize that their tacit consent plunges them into the strategic balance between United States and the Union of the Soviet Socialist Republics." Public Declaration of State Committee on the State of Emergency in the U.S.S.R. Moscow July 24, 1985 1985: Deadly Northern Lights covers the Warsaw Pact offensive against the Nordic countries during the dramatic events of World War Three. Norway, Sweden, Finland and insular Denmark are in the cross-hair, facing the full might of Northern Fleet, Baltic Fleet and two Soviet Military Districts. Both sides have only a fraction of the ground forces available in the Central European Front and must overcome the problems dictated by scarce lines of communication and by the harsh environment. Every aspect of a modern aero-naval campaign is covered: naval and air combat, electronic warfare, nuclear and chemical weapons, special forces, standoff strikes, supply convoys, coastal defenses, mine warfare, amphibious invasions, and more. Game Highlights Playable stand-alone or in combination with 1985:Under an Iron Sky Order of Battle and TO&E are not “generic”, but set exactly in July, 1985 14km per hex, 48 hours per game turn Division / Brigade / Battalion sized ground combat units Special Forces, Airmobile, Paratroops, Electronic Warfare, Artillery, SSM, SAM and Air Defense Artillery units Squadron sized Air and Helicopter units Extensive air war rules covering Escort, Intercept, SEAD, Wild Weasel, Ground Strike and more Surface Ships and Submarines, from single flag ships to groups of fast patrol missile boats Realistic but flowing naval rules. Everyone here remembers the horror of TNW's 12-turns naval phase Specific operational tactics like Active Defense and Single-Echelon Assaults Variable reinforcements, depending by Players' decisions and external events Five different scenarios of increasing complexity: The Gates of Fire: The initial Soviet offensive in Northern Norway The Baltic Will Tell: Warsaw Pact's surprise assault against Stockholm Against a Sea of Troubles: Soviet amphibious invasion of Denmark Black Become the Sun's Beams: Warsaw Pact's aeronaval assault on Norway Nordic Balance: The full World War Three Arctic Campaign Playable stand-alone or in combination with 1985:Under an Iron Sky and 1985:Sacred Oil Components: see editions descriptions (description from the publisher)

Designer

Fabrizio Vianello

Artist

Fabrizio Vianello

Publisher

Thin Red Line Games

Categories

Modern WarfareWargame

Mechanics

Dice RollingGrid MovementHex GridArea Movement
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