boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Flanks of Gettysburg: Little Round Top, Culp's Hill – July 1863

Flanks of Gettysburg: Little Round Top, Culp's Hill – July 1863

2024·John Poniske

1 - 2 players
210 - 180 min
Light weight: Learn it in minutes

From BoardGameGeek

Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp's Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don't stand a chance. They do. FOG uses a chit pull system similar to John Poniske's Ball' Bluff and Belmont designs. Both games follow similar rules applying unique fire and movement, melee and order assignment. These are simple, rapid playing approaches to complex situations. FOG clocks in at three to three and a half hours per game and provides high solitaire capability. The battles of Culp's Hill and Little Roundtop demonstrated Lee's determination to attack and envelop the Union Army of the Potomac. FOG does not attempt to recreate either grand assault in full, rather it presents the desperate three-hour finale that took place on the extreme ends in both cases These were the two instances when Lee came closest to claiming a Gettysburg breakthrough. Culp's Hill offers the Union prepared defensive positions but the liability of having reinforcements report to General Greene before joining the line. Little Round Top introduces artillery and sharpshooters and challenges players to exit or block the exit of Rebel forces between Little and Big Round Tops. Each game offers a beautiful Rick Barber map and a low counter mix. Regimental draw chits allow companies to move, volley fire or melee at the player's discretion. The ground over which the Confederates must assault is rough and at times movement under fire can be distressingly slow. Casualties mount rapidly until the rebels are close enough to exact revenge. –Description from the publisher From the Rules: About 30 yards/hex; 30 minutes/turn; units are companies of ca. 40-50 men.

Flanks of Gettysburg: Little Round Top, Culp's Hill – July 1863

All videos

Culp's Hill 8:30 TurnPlaythrough20:34

Culp's Hill 8:30 Turn

Wargame Ramble

Wargame Ramble

Creators who cover this

All channels
Wargame Ramble
Wargame Ramble
1 video of this game

Games like this

All games

Hearts and Minds: Vietnam 1965-1975 (Third Edition)

2019·John Poniske

Videos
22
Creators
2
Mainly reviews and how-to-play

1 - 2 players·45 - 360 min·Heavy weight

Plains Indian Wars

2022·John Poniske

Videos
16
Creators
8
Mainly how-to-play

1 - 4 players·60 - 120 min·Medium weight

Fire on the Mountain: Battle of South Mountain September 14, 1862

2022·John Poniske

Videos
4
Creators
2
Mainly unboxings

2 players·180 - 240 min·Medium weight

Pontiac's War: Frontier Rebellion, 1763-66

2025·John Poniske

Videos
2
Creators
2
Mainly reviews

1 - 2 players·15 - 360 min·Medium weight

About Flanks of Gettysburg: Little Round Top, Culp's Hill – July 1863

From BoardGameGeek:

Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp's Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don't stand a chance. They do. FOG uses a chit pull system similar to John Poniske's Ball' Bluff and Belmont designs. Both games follow similar rules applying unique fire and movement, melee and order assignment. These are simple, rapid playing approaches to complex situations. FOG clocks in at three to three and a half hours per game and provides high solitaire capability. The battles of Culp's Hill and Little Roundtop demonstrated Lee's determination to attack and envelop the Union Army of the Potomac. FOG does not attempt to recreate either grand assault in full, rather it presents the desperate three-hour finale that took place on the extreme ends in both cases These were the two instances when Lee came closest to claiming a Gettysburg breakthrough. Culp's Hill offers the Union prepared defensive positions but the liability of having reinforcements report to General Greene before joining the line. Little Round Top introduces artillery and sharpshooters and challenges players to exit or block the exit of Rebel forces between Little and Big Round Tops. Each game offers a beautiful Rick Barber map and a low counter mix. Regimental draw chits allow companies to move, volley fire or melee at the player's discretion. The ground over which the Confederates must assault is rough and at times movement under fire can be distressingly slow. Casualties mount rapidly until the rebels are close enough to exact revenge. –Description from the publisher From the Rules: About 30 yards/hex; 30 minutes/turn; units are companies of ca. 40-50 men.

Designer

John Poniske

Artists

Rick Barber, Vinny Siracusano, Bruce Yearian

Publisher

Compass Games

Categories

American Civil WarWargame

Mechanics

Chit-Pull SystemDice RollingHex GridSimulation
View on BoardGameGeek ›
Home
Games
Flanks of Gettysburg: Little Round Top, Culp's Hill – July 1863
cached: 346957