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Pontiac's War: Frontier Rebellion, 1763-66

Pontiac's War: Frontier Rebellion, 1763-66

2025·John Poniske

1 - 2 players
15 - 360 min
Medium weight: Teach it in one sitting

From BoardGameGeek

“I mean to destroy the English and leave not one upon our lands.” Pontiac “It is not in the Indian's power to affect anything of consequence.” Major Gladwin. Pontiac's War 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General Jeffery Amherst, governor-general of British North America, 20+ Indian nations rose up under the charismatic leadership of the Ottawa sachem, Pontiac and the Lenape Holy Man, Neolin. Pontiac's War attempts to recreate the reaction of Indian leaders to British mishandling of frontier politics and the impending colonial crisis it presaged. Building on the point-to-point system and loose Indian alliances used in King Philip's War, this design expands frontier conflict using Battle cards to introduce combat chaos, British expenditure on troops, Uncertain Indian Arms supply, siege rules, the capture of prisoners, French interference and trader influence. The game offers five short introductory scenarios (15-30 minutes), three one-year campaign scenarios (2 hours), and one three-year grand campaign (5-6 hours). Although not a solitaire design, it is solitaire friendly. Components included a mounuted game map and large, 338 3/4" size punch-out counters. Game Information: Complexity: 4 out of 10 Solitaire Suitability: 5 out of 10 Time Scale: Seasonal turns (approx. 3 months per turn) Map Scale: Point-to-Point map (approx. 60-75 miles between points) Unit Scale: 30-50 men, 4-6 artillery guns, individual officers and sea vessels -description from the publisher

Pontiac's War: Frontier Rebellion, 1763-66

Which Pontiac's War: Frontier Rebellion, 1763-66 video should I watch?

Pontiac's War: Frontier Rebellion, 1763-66 has 2 videos from 2 creators: 1 review and 1 other video. They date from 2019 to February 2025.

If you like it, try Hearts and Minds: Vietnam 1965-1975 (Third Edition), Plains Indian Wars, Fire on the Mountain: Battle of South Mountain September 14, 1862 and Revolution Road, also by John Poniske.

All videos

WBC: Pontiac's Uprising with John PoniskeInterview24:57

WBC: Pontiac's Uprising with John Poniske

Pontiac's WarReview18:08

Pontiac's War

Gilbert Collins

Gilbert Collins

Creators who cover this

All channels
Gilbert Collins
Gilbert Collins
1 video of this game

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About Pontiac's War: Frontier Rebellion, 1763-66

From BoardGameGeek:

“I mean to destroy the English and leave not one upon our lands.” Pontiac “It is not in the Indian's power to affect anything of consequence.” Major Gladwin. Pontiac's War 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General Jeffery Amherst, governor-general of British North America, 20+ Indian nations rose up under the charismatic leadership of the Ottawa sachem, Pontiac and the Lenape Holy Man, Neolin. Pontiac's War attempts to recreate the reaction of Indian leaders to British mishandling of frontier politics and the impending colonial crisis it presaged. Building on the point-to-point system and loose Indian alliances used in King Philip's War, this design expands frontier conflict using Battle cards to introduce combat chaos, British expenditure on troops, Uncertain Indian Arms supply, siege rules, the capture of prisoners, French interference and trader influence. The game offers five short introductory scenarios (15-30 minutes), three one-year campaign scenarios (2 hours), and one three-year grand campaign (5-6 hours). Although not a solitaire design, it is solitaire friendly. Components included a mounuted game map and large, 338 3/4" size punch-out counters. Game Information: Complexity: 4 out of 10 Solitaire Suitability: 5 out of 10 Time Scale: Seasonal turns (approx. 3 months per turn) Map Scale: Point-to-Point map (approx. 60-75 miles between points) Unit Scale: 30-50 men, 4-6 artillery guns, individual officers and sea vessels -description from the publisher

Designer

John Poniske

Artists

Knut Grünitz, Bill Morgal

Publisher

Compass Games

Categories

Age of ReasonAmerican Indian WarsWargame

Mechanics

Dice RollingArea MovementCampaign GameSimulation
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