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Hearts and Minds: Vietnam 1965-1975 (Third Edition)

Hearts and Minds: Vietnam 1965-1975 (Third Edition)

2019·John Poniske

Videos
22
Creators
2

Mainly reviews and how-to-play. Hearts and Minds: Vietnam 1965-1975 (Third Edition) is covered on BoardGameVideo.com by 7 reviews, 6 how-to-play guides, 3 recorded sessions, and 6 unboxings.

1 - 2 players
45 - 360 min
Heavy weight: Expect a long teach

From BoardGameGeek

"Hearts and Minds: Vietnam 1965-1975 (Third Edition)" is an uncomplicated approach to a very complicated conflict. Eight scenarios introduce players to U.S. involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war. The game provides a comprehensive historical approach using mechanics that include guerrilla warfare, faction differentiation, political turmoil, and veteran advantages. This design has already been used as a successful teaching tool. This is a card-driven, area-based design with low counter density and a much simplified combat system. Each scenario represents a year and players have the flexibility of starting in any year of the war and ending in any later year of the war. Players choose either the Allies (US, ARVN, Cambodian and Laotian) or Communist (NVA, VC, Cambodian and Laotian) Players engage in guerrilla warfare – VC units remain hidden until engaged. VC units may be simple units or reinforced units or simply false information. When determined to be false information, players roll on the Bush Events Table which involve events from discovering Chinese troops to the arrival of USO shows featuring John Wayne and Bob Hope. This edition involves the use of three card decks, A red deck (communist), a blue deck (Allied) and a black deck (interchangeable). Prior to every game, half of the black deck is shuffled into each of the red and blue decks ensuring a different game every time. Cards indicate the amount of RPs (Resource Points) that may be spent or banked, a historic situation, and its game effects. Certain cards are year specific. Within each Red and Blue Deck are a number of Campaign cards that may be chosen by each player allowing increased abilities but only in a predetermined area. The game does not ignore political ramifications. Card events cover mass protests in the U.S. and more significantly the instability of the South Vietnamese government. The Allied player controls more firepower but must walk a tightrope between U.S. and ARVN (South Vietnamese) casualties. Too many U.S. casualties leads to a rapid rise in Communist morale. Too many ARVN casualties will result in a coup which has major strategic advantages for the Communist Player. While in Cambodia and Laos, the destruction of all government forces means the fall of those governments. Throughout the game both sides jockey for the “Hearts and Minds” in each province. Political Control determines the availability and expansion of VC influence. Hearts and Minds, Third Edition offers players an easier to follow rulebook with simpler victory conditions. Also included: tested solitaire rules and a separate solitaire player aide; a premium mounted map that includes all of the charts necessary to play the game; full-sized poker quality card deck; standard playing dice and a new artistic approach to factional units. Product Information Complexity: Low to Medium (4 out of 10) Solitaire suitability: Medium to high (7 out of 10) Time Scale: Each scenario represents one year. The campaign game covers 8-10 years. Map Scale: The Map is divided into provincial areas, indicating major cities and US major bases Unit Scale: Units are abstract and represent US, ARVN, NVA, VC, Cambodian and Laotian Players: Two Player game (Solitaire friendly) Playing Time: 45 minutes or less per scenario Designer: John Poniske Original Developer: Stan Hilinski Solitaire Developer: David Wessman Components: 24 page rule/scenario book Solitaire Player Aid Three Counter sheets (3/4” Counters) 22” x 33” Mounted Map 80 Standard Playing Cards (27 Red/27 Blue/ 28 black) Two 6-sided dice (1 Red/1Blue) One box and lid set -from the publisher's website

Hearts and Minds: Vietnam 1965-1975 (Third Edition)

Watch first

Learn to play

Let's Play - Hearts And Minds (Tutorial - Basics)38:31

Let's Play - Hearts And Minds (Tutorial - Basics)

Review

Hearts & Minds Vietnam Part 123:19

Hearts & Minds Vietnam Part 1

Watch it played

Hearts and Minds (Compass Games) - Gameplay Pt. 128:48

Hearts and Minds (Compass Games) - Gameplay Pt. 1

Hexed And Countered

Hexed And Countered

Which Hearts and Minds: Vietnam 1965-1975 (Third Edition) video should I watch?

Hearts and Minds: Vietnam 1965-1975 (Third Edition) has 22 videos from 2 creators: 7 reviews, 6 how-to-play guides, 3 playthroughs and 6 unboxings. They date from 2019 to November 2024.

To learn the rules, start with "Let's Play - Hearts And Minds (Tutorial - Basics)", which runs 39 min.

For an opinion before you buy, start with "Hearts & Minds Vietnam Part 1". To see it played, watch "Hearts and Minds (Compass Games) - Gameplay Pt. 1" by Hexed And Countered, one of 3 playthroughs.

If you like it, try Plains Indian Wars, Fire on the Mountain: Battle of South Mountain September 14, 1862, Pontiac's War: Frontier Rebellion, 1763-66 and Revolution Road, also by John Poniske.

All videos

Hearts and Minds (Compass Games) - Gameplay Pt. 2Playthrough42:57

Hearts and Minds (Compass Games) - Gameplay Pt. 2

Hearts and Minds (Compass Games) - Gameplay Pt. 1Playthrough28:48

Hearts and Minds (Compass Games) - Gameplay Pt. 1

Hexed And Countered

Hexed And Countered

Hearts and Minds (Compass Games) - First LookUnboxing23:37

Hearts and Minds (Compass Games) - First Look

Hexed And Countered

Hexed And Countered

Hearts and Minds. TutorialHow to play45:52

Hearts and Minds. Tutorial

Hearts and Minds. Tutorial.How to play37:30

Hearts and Minds. Tutorial.

Conociendo... Hearts and Minds. Edición en español NAC Wargames.Review33:48

Conociendo... Hearts and Minds. Edición en español NAC Wargames.

Hearts & Minds - Tutorial - KludiKHow to play59:18

Hearts & Minds - Tutorial - KludiK

UN-BOXING 'Hearts & Minds: Vietnam '65-'75Unboxing7:28

UN-BOXING 'Hearts & Minds: Vietnam '65-'75

Hearts and Minds Learn to Play sessionHow to play49:34

Hearts and Minds Learn to Play session

Rule Description in KoreanPlaythrough28:10

Rule Description in Korean

Unboxing Hearts & Minds, Third Edition (Compass Games 2019)Unboxing8:44

Unboxing Hearts & Minds, Third Edition (Compass Games 2019)

Hearts and Minds. Reseña.Review44:15

Hearts and Minds. Reseña.

Let's Play - Hearts And Minds (Tutorial - Basics)38:31

Let's Play - Hearts And Minds (Tutorial - Basics)

Let's Play - Hearts And Minds (Tutorial - Solitaire Bot)23:19

Let's Play - Hearts And Minds (Tutorial - Solitaire Bot)

Hearts and Minds Learn to Play session49:34

Hearts and Minds Learn to Play session

Hearts & Minds - Tutorial - KludiK59:18

Hearts & Minds - Tutorial - KludiK

Hearts and Minds. Tutorial45:52

Hearts and Minds. Tutorial

Hearts and Minds. Tutorial.37:30

Hearts and Minds. Tutorial.

Hearts & Minds Vietnam Part 123:19

Hearts & Minds Vietnam Part 1

Hearts and Minds. Reseña.44:15

Hearts and Minds. Reseña.

Hearts & Minds Vietnam Part 239:47

Hearts & Minds Vietnam Part 2

Hearts & Minds Vietnam Part 425:28

Hearts & Minds Vietnam Part 4

Primeras Impresiones: Hearts and Minds - 1965 to 19754:29

Primeras Impresiones: Hearts and Minds - 1965 to 1975

Conociendo... Hearts and Minds. Edición en español NAC Wargames.33:48

Conociendo... Hearts and Minds. Edición en español NAC Wargames.

Hearts & Minds Vietnam Part 313:53

Hearts & Minds Vietnam Part 3

Hearts and Minds (Compass Games) - Gameplay Pt. 128:48

Hearts and Minds (Compass Games) - Gameplay Pt. 1

Hexed And Countered

Hexed And Countered

Rule Description in Korean28:10

Rule Description in Korean

Hearts and Minds (Compass Games) - Gameplay Pt. 242:57

Hearts and Minds (Compass Games) - Gameplay Pt. 2

Unboxing of Hearts and Minds, 3rd Edition5:45

Unboxing of Hearts and Minds, 3rd Edition

Unboxing Hearts & Minds, Third Edition (Compass Games 2019)8:44

Unboxing Hearts & Minds, Third Edition (Compass Games 2019)

Unboxing of Hearts And Minds: Vietnam 1965-197513:32

Unboxing of Hearts And Minds: Vietnam 1965-1975

Moe previews Hearts and Minds: Vietnam 1965-1975 3rd Edition14:16

Moe previews Hearts and Minds: Vietnam 1965-1975 3rd Edition

Hearts and Minds (Compass Games) - First Look23:37

Hearts and Minds (Compass Games) - First Look

Hexed And Countered

Hexed And Countered

UN-BOXING 'Hearts & Minds: Vietnam '65-'757:28

UN-BOXING 'Hearts & Minds: Vietnam '65-'75

1 of 2

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Hexed And Countered
Hexed And Countered
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About Hearts and Minds: Vietnam 1965-1975 (Third Edition)

From BoardGameGeek:

"Hearts and Minds: Vietnam 1965-1975 (Third Edition)" is an uncomplicated approach to a very complicated conflict. Eight scenarios introduce players to U.S. involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war. The game provides a comprehensive historical approach using mechanics that include guerrilla warfare, faction differentiation, political turmoil, and veteran advantages. This design has already been used as a successful teaching tool. This is a card-driven, area-based design with low counter density and a much simplified combat system. Each scenario represents a year and players have the flexibility of starting in any year of the war and ending in any later year of the war. Players choose either the Allies (US, ARVN, Cambodian and Laotian) or Communist (NVA, VC, Cambodian and Laotian) Players engage in guerrilla warfare – VC units remain hidden until engaged. VC units may be simple units or reinforced units or simply false information. When determined to be false information, players roll on the Bush Events Table which involve events from discovering Chinese troops to the arrival of USO shows featuring John Wayne and Bob Hope. This edition involves the use of three card decks, A red deck (communist), a blue deck (Allied) and a black deck (interchangeable). Prior to every game, half of the black deck is shuffled into each of the red and blue decks ensuring a different game every time. Cards indicate the amount of RPs (Resource Points) that may be spent or banked, a historic situation, and its game effects. Certain cards are year specific. Within each Red and Blue Deck are a number of Campaign cards that may be chosen by each player allowing increased abilities but only in a predetermined area. The game does not ignore political ramifications. Card events cover mass protests in the U.S. and more significantly the instability of the South Vietnamese government. The Allied player controls more firepower but must walk a tightrope between U.S. and ARVN (South Vietnamese) casualties. Too many U.S. casualties leads to a rapid rise in Communist morale. Too many ARVN casualties will result in a coup which has major strategic advantages for the Communist Player. While in Cambodia and Laos, the destruction of all government forces means the fall of those governments. Throughout the game both sides jockey for the “Hearts and Minds” in each province. Political Control determines the availability and expansion of VC influence. Hearts and Minds, Third Edition offers players an easier to follow rulebook with simpler victory conditions. Also included: tested solitaire rules and a separate solitaire player aide; a premium mounted map that includes all of the charts necessary to play the game; full-sized poker quality card deck; standard playing dice and a new artistic approach to factional units. Product Information Complexity: Low to Medium (4 out of 10) Solitaire suitability: Medium to high (7 out of 10) Time Scale: Each scenario represents one year. The campaign game covers 8-10 years. Map Scale: The Map is divided into provincial areas, indicating major cities and US major bases Unit Scale: Units are abstract and represent US, ARVN, NVA, VC, Cambodian and Laotian Players: Two Player game (Solitaire friendly) Playing Time: 45 minutes or less per scenario Designer: John Poniske Original Developer: Stan Hilinski Solitaire Developer: David Wessman Components: 24 page rule/scenario book Solitaire Player Aid Three Counter sheets (3/4” Counters) 22” x 33” Mounted Map 80 Standard Playing Cards (27 Red/27 Blue/ 28 black) Two 6-sided dice (1 Red/1Blue) One box and lid set -from the publisher's website

Designer

John Poniske

Artist

Knut Grünitz

Publisher

Compass Games

Categories

Civil WarModern WarfarePoliticalVietnam War

Mechanics

Area MovementCard-DrivenDice RollingCombat Resolution
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