2017Dane Beltrami, Corey Konieczka, Christian T. Petersen
- Videos
- 356
- Creators
- 122
3 - 6 players240 - 480 minVery heavy weight

2021Tony Fanchi, Corey Konieczka
Mainly reviews. Unfathomable is covered on BoardGameVideo.com by 31 reviews, 12 how-to-play guides, 10 recorded sessions, 10 unboxings, and 6 other videos.
From BoardGameGeek
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel, signs of a strange ritual littered around the corpse. Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship. If you're a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship's four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think, especially when you take crises into account! At the end of each player's turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as "Food Rationing", call for a choice that could potentially put the ship's passengers or resources at risk, while others, such as "Hull Leak", call for a skill test in which failure could have disastrous consequences. During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans' efforts, so you have to stay on your toes at all times. -description from the publisher
Unfathomable has 69 videos from 54 creators: 31 reviews, 12 how-to-play guides, 10 playthroughs, 10 unboxings and 6 other videos. They date from 2021 to December 2025.
To learn the rules, start with "Unfathomable - How To Play" by Watch It Played, which runs 46 min. For a quicker teach, "Jeux Conseils # 41b - L'Insondable - Différences avec BSG et règles importantes" by Jeux Conseils runs 7 min.
For an opinion before you buy, start with "Unfathomable - How to Play - Review - Fantasy Flight Games - BoardgameNinja (English - Nederlands)" by BoardgameNinja. 28 creators have reviewed it. To see it played, watch "Let's Play UNFATHOMABLE | Board Game Club" by No Rolls Barred, one of 10 playthroughs.
If you like it, try Twilight Imperium: Fourth Edition, Star Wars: Rebellion, Eldritch Horror and Middle-Earth Quest, also by Corey Konieczka.
8 of 54
2017Dane Beltrami, Corey Konieczka, Christian T. Petersen
3 - 6 players240 - 480 minVery heavy weight
2016Corey Konieczka
2 - 4 players180 - 240 minHeavy weight
2013Corey Konieczka, Nikki Valens
1 - 8 players120 - 240 minHeavy weight
2009Corey Konieczka, Christian T. Petersen, Tim Uren
2 - 4 players180 minHeavy weight
From BoardGameGeek:
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel, signs of a strange ritual littered around the corpse. Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship. If you're a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship's four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think, especially when you take crises into account! At the end of each player's turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as "Food Rationing", call for a choice that could potentially put the ship's passengers or resources at risk, while others, such as "Hull Leak", call for a skill test in which failure could have disastrous consequences. During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans' efforts, so you have to stay on your toes at all times. -description from the publisher
Designers
Tony Fanchi, Corey Konieczka
Artist
Henning Ludvigsen
Publisher
Fantasy Flight Games
Categories
Mechanics