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Twilight Imperium: Fourth Edition

Twilight Imperium: Fourth Edition

2017·Dane Beltrami, Corey Konieczka, Christian T. Petersen

Videos
356
Creators
122

Mainly how-to-play and playthroughs. Twilight Imperium: Fourth Edition is covered on BoardGameVideo.com by 54 reviews, 125 how-to-play guides, 86 recorded sessions, 17 unboxings, and 74 other videos.

3 - 6 players
240 - 480 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points. -description from the publisher

Twilight Imperium: Fourth Edition

Watch first

Learn to play

Twilight Imperium (4th Edition) in 32 minutes35:59

Twilight Imperium (4th Edition) in 32 minutes

RTFM

RTFM

Review

Twilight Imperium: Fourth Edition - Shut Up & Sit Down Review23:30

Twilight Imperium: Fourth Edition - Shut Up & Sit Down Review

Shut Up & Sit Down

Shut Up & Sit Down

Watch it played

Twilight Imperium 4th Edition 4-Player Battle Report 2: Naalu, Yssaril, Saar, and Arborec14:54

Twilight Imperium 4th Edition 4-Player Battle Report 2: Naalu, Yssaril, Saar, and Arborec

Craiken Games

Craiken Games

Which Twilight Imperium: Fourth Edition video should I watch?

Twilight Imperium: Fourth Edition has 356 videos from 122 creators: 54 reviews, 125 how-to-play guides, 86 playthroughs, 17 unboxings and 74 other videos. They date from 2017 to September 2026.

To learn the rules, start with "Twilight Imperium (4th Edition) in 32 minutes" by RTFM, which runs 36 min. For a quicker teach, "L1Z1X Mindnet Player's Guide - Twilight Imperium 4th Edition" by Rulebreaker Boardgames runs 11 min.

For an opinion before you buy, start with "Twilight Imperium: Fourth Edition - Shut Up & Sit Down Review" by Shut Up & Sit Down. 48 creators have reviewed it. To see it played, watch "Twilight Imperium 4th Edition 4-Player Battle Report 2: Naalu, Yssaril, Saar, and Arborec" by Craiken Games, one of 86 playthroughs.

If you like it, try Star Wars: Rebellion, Eldritch Horror and Middle-Earth Quest, also by Corey Konieczka, or Star Wars: Armada, also by Christian T. Petersen. It appears in convention videos from Gen Con 2022, Gen Con 2019 and Gen Con 2017.

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Fishisforcat

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Just Played! - Twilight Imperium: Fourth Edition (Quick Review)Review6:41

Just Played! - Twilight Imperium: Fourth Edition (Quick Review)

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Twilight Imperium (4th Edition) in 32 minutes35:59

Twilight Imperium (4th Edition) in 32 minutes

RTFM

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Twilight Imperium 4th Edition Tutorial38:14

Twilight Imperium 4th Edition Tutorial

CynicallyAwesome

CynicallyAwesome

Harsh Rules: Let's Learn to Play - Twilight Imperium: 4th Edition - Part I27:50

Harsh Rules: Let's Learn to Play - Twilight Imperium: 4th Edition - Part I

Harsh Rules

Harsh Rules

Harsh Rules: Let's Learn to Play - Twilight Imperium: 4th Edition - Part III25:56

Harsh Rules: Let's Learn to Play - Twilight Imperium: 4th Edition - Part III

Harsh Rules

Harsh Rules

Harsh Rules: Let's Learn to Play - Twilight Imperium: 4th Edition - Part II20:17

Harsh Rules: Let's Learn to Play - Twilight Imperium: 4th Edition - Part II

Harsh Rules

Harsh Rules

How to play Twilight Imperium: Board Games | Fourth edition19:51

How to play Twilight Imperium: Board Games | Fourth edition

Hogwa5h Gaming

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Ghosts of Creuss Player's Guide - Twilight Imperium 4th Edition13:37

Ghosts of Creuss Player's Guide - Twilight Imperium 4th Edition

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How to Play Twilight Imperium 4th Edition51:09

How to Play Twilight Imperium 4th Edition

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[OUTDATED] Guide to Twilight Imperium21:40

[OUTDATED] Guide to Twilight Imperium

Cardboard Crash Course - Twilight Imperium

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Learn to Play: Twilight Imperium: Fourth Edition

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Twilight Imperium: Fourth Edition - Shut Up & Sit Down Review

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Miami Dice: Twilight Imperium 4

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The Dice Tower

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TI3/TI4 Comparison with Sam Healey

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TDG: Twilight Imperium: 4th Edition

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The Discriminating Gamer

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Twilight Imperium 4 in about 3 minutes3:32

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Twilight Imperium 4th Edition - An owner's review, four years on...14:55

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A 6-player TI4 timelapse, with a 4-player tie at the end!2:29

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Twilight Imperium, Part 1 - Shut Up & Sit Down Playthrough!

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8 of 122

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About Twilight Imperium: Fourth Edition

From BoardGameGeek:

Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points. -description from the publisher

Designers

Dane Beltrami, Corey Konieczka, Christian T. Petersen

Artist

Scott Schomburg

Publisher

Fantasy Flight Games

Categories

CivilizationEconomicExplorationPolitical

Mechanics

Action SelectionArea MovementDice RollingGrid Movement
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