2016Corey Konieczka
- Videos
- 152
- Creators
- 53
2 - 4 players180 - 240 minHeavy weight

2017Dane Beltrami, Corey Konieczka, Christian T. Petersen
Mainly how-to-play and playthroughs. Twilight Imperium: Fourth Edition is covered on BoardGameVideo.com by 54 reviews, 125 how-to-play guides, 86 recorded sessions, 17 unboxings, and 74 other videos.
From BoardGameGeek
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points. -description from the publisher
Twilight Imperium: Fourth Edition has 356 videos from 122 creators: 54 reviews, 125 how-to-play guides, 86 playthroughs, 17 unboxings and 74 other videos. They date from 2017 to September 2026.
To learn the rules, start with "Twilight Imperium (4th Edition) in 32 minutes" by RTFM, which runs 36 min. For a quicker teach, "L1Z1X Mindnet Player's Guide - Twilight Imperium 4th Edition" by Rulebreaker Boardgames runs 11 min.
For an opinion before you buy, start with "Twilight Imperium: Fourth Edition - Shut Up & Sit Down Review" by Shut Up & Sit Down. 48 creators have reviewed it. To see it played, watch "Twilight Imperium 4th Edition 4-Player Battle Report 2: Naalu, Yssaril, Saar, and Arborec" by Craiken Games, one of 86 playthroughs.
If you like it, try Star Wars: Rebellion, Eldritch Horror and Middle-Earth Quest, also by Corey Konieczka, or Star Wars: Armada, also by Christian T. Petersen. It appears in convention videos from Gen Con 2022, Gen Con 2019 and Gen Con 2017.
8 of 122
2016Corey Konieczka
2 - 4 players180 - 240 minHeavy weight
2013Corey Konieczka, Nikki Valens
1 - 8 players120 - 240 minHeavy weight
2015James Kniffen, Christian T. Petersen
2 players120 minHeavy weight
2009Corey Konieczka, Christian T. Petersen, Tim Uren
2 - 4 players180 minHeavy weight
From BoardGameGeek:
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points. -description from the publisher
Designers
Dane Beltrami, Corey Konieczka, Christian T. Petersen
Artist
Scott Schomburg
Publisher
Fantasy Flight Games
Categories
Mechanics