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Polders: Flip & Write

Polders: Flip & Write

2021·Alexander Kneepkens, Inge van Dasselaar

2 - 4 players
30 - 45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In Polders: Flip & Write you will be a 17th century Dutch investor that invested in the creation of the Dutch polders Beemster, Schermer, Wijde Wormer and Purmer. Flip and Write your way to the best combinations of fields, gardens, mills, farms and manors. But be careful! After each time you 'write', you hand your polder to the player on your left. The game is set in the 17th century in the Netherlands, a time when the country was experiencing a massive economic boost and merchants were looking for ways to increase food production. As a result, they came up with massive projects to enclose lakes with dikes and pump out the water with windmills. The resulting low-lying tract of land is known as a polder. One polder was qualified as an UNESCO World Heritage site: the Beemster Polder. The Beemster has a solid dike of 42 kilometers long, was pumped dry with 43 windmills, has its lowest point at 7 meters (23 feet) below sea level, and has a surface of 72 square kilometers (nearly 28 square miles). The land created in this polder, and the three polders created in the following decades, was incredibly fertile and therefore mostly used for farms. But the rich and powerful of the nearby city of Amsterdam also created ‘buitenplaatsen' (country houses or manors). In the game Polders, the four big polders created in the first half of the 17th century are your playing field. -description from the publisher

Polders: Flip & Write

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Polders: Flip & Write - Daily Game Unboxing3:36

Polders: Flip & Write - Daily Game Unboxing

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About Polders: Flip & Write

From BoardGameGeek:

In Polders: Flip & Write you will be a 17th century Dutch investor that invested in the creation of the Dutch polders Beemster, Schermer, Wijde Wormer and Purmer. Flip and Write your way to the best combinations of fields, gardens, mills, farms and manors. But be careful! After each time you 'write', you hand your polder to the player on your left. The game is set in the 17th century in the Netherlands, a time when the country was experiencing a massive economic boost and merchants were looking for ways to increase food production. As a result, they came up with massive projects to enclose lakes with dikes and pump out the water with windmills. The resulting low-lying tract of land is known as a polder. One polder was qualified as an UNESCO World Heritage site: the Beemster Polder. The Beemster has a solid dike of 42 kilometers long, was pumped dry with 43 windmills, has its lowest point at 7 meters (23 feet) below sea level, and has a surface of 72 square kilometers (nearly 28 square miles). The land created in this polder, and the three polders created in the following decades, was incredibly fertile and therefore mostly used for farms. But the rich and powerful of the nearby city of Amsterdam also created ‘buitenplaatsen' (country houses or manors). In the game Polders, the four big polders created in the first half of the 17th century are your playing field. -description from the publisher

Designers

Alexander Kneepkens, Inge van Dasselaar

Artist

Esther Wijdeveld

Publisher

Jolly Dutch Productions

Categories

City BuildingMedievalPuzzle

Mechanics

Area Majority / InfluenceEnd Game BonusesRoll & Write / Paper-and-PencilGrid Movement
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