
2022Levi Mote
Mainly reviews. Dice Kingdoms of Valeria is covered on BoardGameVideo.com by 24 reviews, 3 how-to-play guides, 5 recorded sessions, and 5 unboxings.
From BoardGameGeek
Dice Kingdoms of Valeria is a Roll & Write game designed by Levi Mote. On your turn you'll roll six dice – two dice will activate the citizens for all players simultaneously but the other four dice are just for you. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options (Yellow Die)? Will you slay monsters for glory and rewards (Red Die)? Or, will you build roads to Domains that give you citizens, gold, monsters, and dice manipulation powers (Green Die)? Then consider how much Magic you have to make everything that much better (Blue Die). -description from the publisher
Dice Kingdoms of Valeria has 37 videos from 29 creators: 24 reviews, 3 how-to-play guides, 5 playthroughs and 5 unboxings. They date from 2021 to March 2024.
To learn the rules, start with "Dice Kingdoms of Valeria - Solo Playthrough - Roll Through the Lands" by Tabletop For One, which runs 42 min. For a quicker teach, "🎲 DES DE VALERIA 🎲 règle du jeu en français par #expliquemoica de chez #luckyduckgames" by expliquemoica runs 18 min.
For an opinion before you buy, start with "Dice Kingdoms of Valeria Review - My Kingdom for a Roll and Write" by The Dice Tower. 23 creators have reviewed it. To see it played, watch "Dice Kingdoms of Valeria Solo Playthrough #1 | DaniCha" by DaniCha, one of 5 playthroughs.
If you like it, try Horizons and Dice Kingdoms of Valeria: Winter Expansion, also by Levi Mote, or Long Shot: The Dice Game and Dungeons, Dice & Danger, which share several of its mechanics.
8 of 29
2022Levi Mote
1 - 5 players30 - 45 minLight weight
2022Chris Handy (I)
1 - 8 players25 minLight weight
2022Richard Garfield
1 - 4 players45 - 60 minLight weight
From BoardGameGeek:
Dice Kingdoms of Valeria is a Roll & Write game designed by Levi Mote. On your turn you'll roll six dice – two dice will activate the citizens for all players simultaneously but the other four dice are just for you. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options (Yellow Die)? Will you slay monsters for glory and rewards (Red Die)? Or, will you build roads to Domains that give you citizens, gold, monsters, and dice manipulation powers (Green Die)? Then consider how much Magic you have to make everything that much better (Blue Die). -description from the publisher
Designer
Levi Mote
Artist
Mihajlo Dimitrievski
Publisher
Daily Magic Games
Mechanics