2024Steve Finn, Phil Walker-Harding
- Videos
- 65
- Creators
- 53
2 - 4 players45 minLight weight

2022Steve Finn
Mainly reviews. MOB: Big Apple is covered on BoardGameVideo.com by 3 reviews, 1 recorded sessions, and 1 unboxings.
From BoardGameGeek
New York City, 1926: Two crime families battle for territory to extort local businesses and control backdoor distribution of spirits during Prohibition. Each family fights dirty, doing all they can to seize ownership of alcohol crates, even if that means sending rivals to sleep with the fishes. You are the "Capodecina" for one of these families. Command your henchmen to gain the upper hand in New York City by collecting crates, eliminating rivals, exposing moles, and tipping off the DA on your opponent. Do you have what it takes for your family to become Capo dei Capi? Each round in MOB: Big Apple, players take turns rolling two dice, then decide how to execute the results. Each roll allows players to allocate henchmen to the two game boards and perform various dastardly tasks, such as loading cars with henchmen to drive to locations, loading crates of contraband, revealing their rival's moles, and eluding the District Attorney. In more detail, six key locations of New York City are contested each round, with half being represented by a black die and half by a white die. You roll one of each die on a turn, and the die values denote which locations may be interacted with, and how many henchmen may travel to that specific location, with the white die serving as the location and the black die the number of henchmen or vice versa. During every turn, a player must send at least one henchmen to perform a specific task on the action board, which can help command cars, expose moles, move crates, and influence the District Attorney to move in on their rival's family. Once both players have allocated all of their henchmen, the round ends, then a battle takes place at each location, with the survivors remaining to guard the contraband. After the third and final round, whichever Capodecina owns the most crates of contraband gains control of the Big Apple!
MOB: Big Apple has 5 videos from 3 creators: 3 reviews, 1 playthrough and 1 unboxing. They date from 2022 to January 2023.
For an opinion before you buy, start with "Mob: Big Apple | Board Game Review" by Board Game Rundown. 3 creators have reviewed it. To see it played, watch "MOB: Big Apple - How to Play & Play Through" by David Niecikowski, PhD.
If you like it, try Cities, Herbaceous, Sunset Over Water and Delicious, also by Steve Finn.
2024Steve Finn, Phil Walker-Harding
2 - 4 players45 minLight weight
2017Eduardo Baraf, Steve Finn
1 - 4 players15 - 20 minLight weight
2018Eduardo Baraf, Steve Finn
1 - 4 players20 minLight weight
2022Eduardo Baraf, Steve Finn
1 - 100 players20 - 30 minLight weight
From BoardGameGeek:
New York City, 1926: Two crime families battle for territory to extort local businesses and control backdoor distribution of spirits during Prohibition. Each family fights dirty, doing all they can to seize ownership of alcohol crates, even if that means sending rivals to sleep with the fishes. You are the "Capodecina" for one of these families. Command your henchmen to gain the upper hand in New York City by collecting crates, eliminating rivals, exposing moles, and tipping off the DA on your opponent. Do you have what it takes for your family to become Capo dei Capi? Each round in MOB: Big Apple, players take turns rolling two dice, then decide how to execute the results. Each roll allows players to allocate henchmen to the two game boards and perform various dastardly tasks, such as loading cars with henchmen to drive to locations, loading crates of contraband, revealing their rival's moles, and eluding the District Attorney. In more detail, six key locations of New York City are contested each round, with half being represented by a black die and half by a white die. You roll one of each die on a turn, and the die values denote which locations may be interacted with, and how many henchmen may travel to that specific location, with the white die serving as the location and the black die the number of henchmen or vice versa. During every turn, a player must send at least one henchmen to perform a specific task on the action board, which can help command cars, expose moles, move crates, and influence the District Attorney to move in on their rival's family. Once both players have allocated all of their henchmen, the round ends, then a battle takes place at each location, with the survivors remaining to guard the contraband. After the third and final round, whichever Capodecina owns the most crates of contraband gains control of the Big Apple!
Designer
Steve Finn
Artists
Ossi Hiekkala, David Sookochoff
Publisher
TGG Games
Categories
Mechanics