2024Steve Finn, Phil Walker-Harding
- Videos
- 65
- Creators
- 53
2 - 4 players45 minLight weight

2018Eduardo Baraf, Steve Finn
Mainly reviews and playthroughs. Sunset Over Water is covered on BoardGameVideo.com by 16 reviews, 6 how-to-play guides, 9 recorded sessions, 5 unboxings, and 8 other videos.
From BoardGameGeek
Description from the publisher: THE BEAUTIFUL WILDERNESS Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you'll keep for yourself, but you're always going that extra mile to find inspiration. OBJECTIVE Over six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they'll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day's end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game's end. GENERAL PLAY Each day starts with a simultaneous Planning Phase, followed by individual Trek Phases, and ends with a Clean Up Phase. After the sixth day, a final Scoring Phase occurs. Planning Phase: Players draw three Planning Cards and select one for the day. This sets the time they'll leave (initiative) how far they can move, and how many paintings they can paint. Trek Phase: Based on when players started their hike, each player completes their Trek Phase. During their Trek phase, they'll move through the Wilderness, paint landscapes, and sell as commissions for Renown. There is also an end of turn check for the Daily Goal. Clean Up Phase: Once all players have taken their Trek Phase, the Wilderness, Commission Cards, and Daily Goal are updated, and then the next day begins.
Sunset Over Water has 44 videos from 31 creators: 16 reviews, 6 how-to-play guides, 9 playthroughs, 5 unboxings and 8 other videos. They date from 2017 to December 2024.
To learn the rules, start with "Sunset Over Water - How to Play Basics (Thanks, Mom!)" by Gaming with Edo & Jessica, which runs 7 min.
For an opinion before you buy, start with "Sunset Over Water Review - with Zee Garcia" by The Dice Tower. 15 creators have reviewed it. To see it played, watch "Sunset Over Water solo session" by The Dice Tower, one of 9 playthroughs.
If you like it, try Herbaceous, Skulk Hollow and Maul Peak, also by Eduardo Baraf, or Cities, also by Steve Finn.
8 of 31
2024Steve Finn, Phil Walker-Harding
2 - 4 players45 minLight weight
2017Eduardo Baraf, Steve Finn
1 - 4 players15 - 20 minLight weight
2019Eduardo Baraf, Seth Johnson, Keith Matejka
2 players40 minMedium weight
2023Eduardo Baraf, Keith Matejka
2 players40 minMedium weight
From BoardGameGeek:
Description from the publisher: THE BEAUTIFUL WILDERNESS Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you'll keep for yourself, but you're always going that extra mile to find inspiration. OBJECTIVE Over six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they'll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day's end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game's end. GENERAL PLAY Each day starts with a simultaneous Planning Phase, followed by individual Trek Phases, and ends with a Clean Up Phase. After the sixth day, a final Scoring Phase occurs. Planning Phase: Players draw three Planning Cards and select one for the day. This sets the time they'll leave (initiative) how far they can move, and how many paintings they can paint. Trek Phase: Based on when players started their hike, each player completes their Trek Phase. During their Trek phase, they'll move through the Wilderness, paint landscapes, and sell as commissions for Renown. There is also an end of turn check for the Daily Goal. Clean Up Phase: Once all players have taken their Trek Phase, the Wilderness, Commission Cards, and Daily Goal are updated, and then the next day begins.
Designers
Eduardo Baraf, Steve Finn
Artists
Beth Sobel, Helen Zhu
Publisher
Dr. Finn's Games
Categories
Mechanics