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Jan 20, 2023·Playthrough·50:35·2·Watch on YouTube

MOB: Big Apple - How to Play & Play Through

David Niecikowski, PhD

David Niecikowski, PhD

Watch “MOB: Big Apple - How to Play & Play Through,” a gameplay video for MOB: Big Apple from David Niecikowski, PhD on BoardGameVideo.

Description provided by David Niecikowski, PhD on YouTube:

New York City, 1926: Two crime families battle for territory to extort local businesses and control backdoor distribution of spirits during Prohibition. Each family fights dirty, doing all they can to seize ownership of alcohol crates, even if that means sending rivals to sleep with the fishes. You are the "Capodecina" for one of these families. Command your henchmen to gain the upper hand in New York City by collecting crates, eliminating rivals, exposing moles, and tipping off the DA on your opponent. Do you have what it takes for your family to become Capo dei Capi? Each round in MOB: Big Apple, players take turns rolling two dice, then decide how to execute the results. Each roll allows players to allocate henchmen to the two game boards and perform various dastardly tasks, such as loading cars with henchmen to drive to locations, loading crates of contraband, revealing their rival's moles, and eluding the District Attorney. In more detail, six key locations of New York City are contested each round, with half being represented by a black die and half by a white die. You roll one of each die on a turn, and the die values denote which locations may be interacted with, and how many henchmen may travel to that specific location, with the white die serving as the location and the black die the number of henchmen or vice versa. During every turn, a player must send at least one henchmen to perform a specific task on the action board, which can help command cars, expose moles, move crates, and influence the District Attorney to move in on their rival’s family. Once both players have allocated all of their henchmen, the round ends, then a battle takes place at each location, with the survivors remaining to guard the contraband. After the third and final round, whichever Capodecina owns the most crates of contraband gains control of the Big Apple! #mobbigapple #tgggames #twoplayergames #workerplacementgames #areacontrolgames #kickstartergames #davidniecikowski MOB Big Apple area control worker placement dice board tug of war TGG two player games game david niecikowski

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MOB: Big Apple

MOB: Big Apple

2022·Steve Finn

Videos
5
Creators
3

Mainly reviews. MOB: Big Apple is covered on BoardGameVideo.com by 3 reviews, 1 recorded sessions, and 1 unboxings.

2 players
30 - 45 min
Medium weight: Teach it in one sitting

About MOB: Big Apple, from BoardGameGeek:

New York City, 1926: Two crime families battle for territory to extort local businesses and control backdoor distribution of spirits during Prohibition. Each family fights dirty, doing all they can to seize ownership of alcohol crates, even if that means sending rivals to sleep with the fishes. You are the "Capodecina" for one of these families. Command your henchmen to gain the upper hand in New York City by collecting crates, eliminating rivals, exposing moles, and tipping off the DA on your opponent. Do you have what it takes for your family to become Capo dei Capi? Each round in MOB: Big Apple, players take turns rolling two dice, then decide how to execute the results. Each roll allows players to allocate henchmen to the two game boards and perform various dastardly tasks, such as loading cars with henchmen to drive to locations, loading crates of contraband, revealing their rival's moles, and eluding the District Attorney. In more detail, six key locations of New York City are contested each round, with half being represented by a black die and half by a white die. You roll one of each die on a turn, and the die values denote which locations may be interacted with, and how many henchmen may travel to that specific location, with the white die serving as the location and the black die the number of henchmen or vice versa. During every turn, a player must send at least one henchmen to perform a specific task on the action board, which can help command cars, expose moles, move crates, and influence the District Attorney to move in on their rival's family. Once both players have allocated all of their henchmen, the round ends, then a battle takes place at each location, with the survivors remaining to guard the contraband. After the third and final round, whichever Capodecina owns the most crates of contraband gains control of the Big Apple!

Designer

Steve Finn

Artists

Ossi Hiekkala, David Sookochoff

Publisher

TGG Games

Categories

Mafia

Mechanics

Area Majority / InfluenceRoll and Move
View on BoardGameGeek ›
MOB: Big Apple

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