2003Kris Burm
- Videos
- 43
- Creators
- 36
2 players30 - 60 minMedium weight

2007Kris Burm
From BoardGameGeek
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent's piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.
Learn to play
Watch it played
TZAAR has 2 videos from 2 creators: 1 how-to-play guide and 1 playthrough. They date from 2023 to February 2024.
To learn the rules, start with "How to Play: TZAAR" by Mike Summers, which runs 5 min.
To see it played, watch "Brutal! Tzaar Match!" by Dual Brain Games.
If you like it, try YINSH, ZÈRTZ, GIPF and DVONN, also by Kris Burm.
2003Kris Burm
2 players30 - 60 minMedium weight
From BoardGameGeek:
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent's piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.
Designer
Kris Burm
Artists
Kris Burm, lu'cifer
Publisher
Don & Co.
Categories
Mechanics