2014Uwe Rosenberg
- Videos
- 99
- Creators
- 83
2 players15 - 30 minLight weight

2007Uwe Rosenberg
Mostly reviews and how-to-play. Agricola is covered on BoardGameVideo.com by 25 reviews, 23 how-to-play guides, 6 recorded sessions, and 12 other videos.
From BoardGameGeek
In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats? The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy. Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. The winner is the player with the most Victory Points from the Improvements made on his farm. -description originally from BoardgameNews
Agricola has 66 videos from 53 creators: 25 reviews, 23 how-to-play guides, 6 playthroughs and 12 other videos. They date from 2010 to August 2026.
To learn the rules, start with "Board Games with Scott 051" by Scott Nicholson, which runs 30 min. For a quicker teach, "Cosecha" by rinconvicio runs 5 min.
For an opinion before you buy, start with "Dice Tower Reviews: Agricola" by The Dice Tower. 25 creators have reviewed it. To see it played, watch "A music video showing Agricola..." by Mayday Games, one of 6 playthroughs.
If you like it, try Patchwork, A Feast for Odin, New York Zoo and Caverna: Cave vs Cave, also by Uwe Rosenberg. It appears in convention videos from Spiel Essen 2012.
8 of 53
2014Uwe Rosenberg
2 players15 - 30 minLight weight
2016Uwe Rosenberg
1 - 4 players30 - 120 minHeavy weight
2020Uwe Rosenberg
1 - 5 players30 - 60 minMedium weight
2017Uwe Rosenberg
1 - 2 players20 - 40 minMedium weight
From BoardGameGeek:
In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats? The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy. Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. The winner is the player with the most Victory Points from the Improvements made on his farm. -description originally from BoardgameNews
Designer
Uwe Rosenberg
Artist
Klemens Franz
Publisher
Lookout Games
Mechanics