2016Uwe Rosenberg
- Videos
- 87
- Creators
- 68
1 - 4 players30 - 120 minHeavy weight

2014Uwe Rosenberg
Mostly reviews and how-to-play. Patchwork is covered on BoardGameVideo.com by 40 reviews, 29 how-to-play guides, 15 recorded sessions, 7 unboxings, and 8 other videos.
From BoardGameGeek
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
Patchwork has 99 videos from 83 creators: 40 reviews, 29 how-to-play guides, 15 playthroughs, 7 unboxings and 8 other videos. They date from 2014 to September 2026.
To learn the rules, start with "Walkthrough Videos #37: Patchwork" by Michael Wißner, which runs 16 min. For a quicker teach, "Patchwork – The Rules" by Games Across The Board runs 6 min.
For an opinion before you buy, start with "Patchwork Review - with Tom Vasel" by The Dice Tower. 33 creators have reviewed it. To see it played, watch "Patchwork - Brettspiel - Let's Play" by Hunter & Friends - Brettspiele, one of 15 playthroughs.
If you like it, try A Feast for Odin, New York Zoo, Caverna: Cave vs Cave and Agricola, also by Uwe Rosenberg. It appears in convention videos from Spiel Essen 2014.
8 of 83
2016Uwe Rosenberg
1 - 4 players30 - 120 minHeavy weight
2020Uwe Rosenberg
1 - 5 players30 - 60 minMedium weight
2017Uwe Rosenberg
1 - 2 players20 - 40 minMedium weight
2007Uwe Rosenberg
1 - 5 players30 - 150 minHeavy weight
From BoardGameGeek:
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
Designer
Uwe Rosenberg
Artists
Carrie Cantwell, Klemens Franz, Maya Hanisch, Rex Lee, Jolanta Lendzioszek, Cecilia Mok, Gru Tsow
Publisher
Lookout Games
Categories
Mechanics