Spy Connection

Spy Connection

2021Matthew Dunstan, Brett J. Gilbert

2 - 4 players
20 - 30 min
1.7/5 weight

From BoardGameGeek

In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfil their missions as quickly as possible. To fulfil mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfil future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfil seven missions first wins. There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2–4 players aged 8 and up.

Watch first

Creators who cover this

The Boardgame Mechanics
The Boardgame Mechanics
1 video of this game

Games like this

2022Matthew Dunstan

Videos
59
Creators
51
Mostly reviews and how-to-play

1 - 4 players25 - 30 min1.5 weight

2020Matthew Dunstan

Videos
54
Creators
39
Mainly reviews

1 - 4 players90 - 120 min2.8 weight

2022Matthew Dunstan, Phil Walker-Harding

Videos
47
Creators
42
Mainly reviews

2 - 4 players30 min1.5 weight

About Spy Connection

From BoardGameGeek:

In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfil their missions as quickly as possible. To fulfil mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfil future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfil seven missions first wins. There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2–4 players aged 8 and up.

Designers

Matthew Dunstan, Brett J. Gilbert

Artist

Dennis Lohausen

Categories

Spies / Secret Agents

Mechanics

Network and Route BuildingOpen DraftingPoint to Point Movement
View on BoardGameGeek ›