2022Matthew Dunstan, Brett J. Gilbert
- Videos
- 80
- Creators
- 65
1 - 4 players45 minMedium weight

2021Matthew Dunstan, Brett J. Gilbert
From BoardGameGeek
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfil their missions as quickly as possible. To fulfil mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfil future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfil seven missions first wins. There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2–4 players aged 8 and up.
Spy Connection has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from January to March 2025.
To learn the rules, start with "Spy Connection | Teaser |EN| Pegasus Spiele" by Pegasus Spiele | Videos in English, which runs 2 min.
For an opinion before you buy, start with "The Boardgame Mechanics Review Spy Connection" by The Boardgame Mechanics.
If you like it, try The Guild of Merchant Explorers, Next Station: London, Monumental and My Shelfie, also by Matthew Dunstan.
2022Matthew Dunstan, Brett J. Gilbert
1 - 4 players45 minMedium weight
2022Matthew Dunstan
1 - 4 players25 - 30 minLight weight
2022Matthew Dunstan, Phil Walker-Harding
2 - 4 players30 minLight weight
From BoardGameGeek:
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfil their missions as quickly as possible. To fulfil mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfil future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfil seven missions first wins. There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2–4 players aged 8 and up.
Designers
Matthew Dunstan, Brett J. Gilbert
Artist
Dennis Lohausen
Publisher
Pegasus Spiele
Categories
Mechanics