
2018Thomas Lehmann
Mainly reviews. New Frontiers is covered on BoardGameVideo.com by 18 reviews, 4 how-to-play guides, 6 recorded sessions, 4 unboxings, and 3 other videos.
From BoardGameGeek
In New Frontiers, a standalone game in the Race for the Galaxy family, players build galactic empires by selecting, in turn, an action that everyone may do, with only the selecting player gaining that action's bonus. The developments to be used are determined during setup, allowing players to make strategic plans based on them before play begins. One group of eight developments is always in play. The game includes a suggested set of sixteen additional developments for your first game; in later games, players randomly select which side of eight double-sided "small" developments and eight double-sided "large" 9-cost developments to use during setup. Many worlds that players can acquire have special powers, with these worlds being drawn from a bag during the Explore phase. Unlike in Race, in New Frontiers worlds need colonists to be settled, in addition to either payments or conquest. Some worlds are "windfall" worlds and receive a good upon being settled. Others are production worlds and receive goods when the Produce action is selected. Goods can be traded for credits or consumed for victory points. Play continues until one or more of four game ending conditions is reached. After all actions for that round have been done, the player with the most victory points from settled worlds, developments, 9-cost development bonuses, and VP chips earned from consuming goods wins.
New Frontiers has 35 videos from 31 creators: 18 reviews, 4 how-to-play guides, 6 playthroughs, 4 unboxings and 3 other videos. They date from 2018 to April 2026.
To learn the rules, start with "New Frontiers Tutorial & Playthrough - JonGetsGames" by Getting Games, which runs 1 h 21 min. For a quicker teach, "Game in a Nutshell - New Frontiers (how to play)" by Nithrania - Game in a Nutshell runs 23 min.
For an opinion before you buy, start with "New Frontiers Review - with Tom Vasel" by The Dice Tower. 17 creators have reviewed it. To see it played, watch "New Frontiers - GameNight! Se7 Ep2 - How to Play and Playthrough" by BoardGameGeek, one of 6 playthroughs.
If you like it, try Res Arcana, Race for the Galaxy, Dice Realms and Jump Drive, also by Thomas Lehmann.
8 of 31
2007Thomas Lehmann
2 - 4 players30 - 60 minHeavy weight
From BoardGameGeek:
In New Frontiers, a standalone game in the Race for the Galaxy family, players build galactic empires by selecting, in turn, an action that everyone may do, with only the selecting player gaining that action's bonus. The developments to be used are determined during setup, allowing players to make strategic plans based on them before play begins. One group of eight developments is always in play. The game includes a suggested set of sixteen additional developments for your first game; in later games, players randomly select which side of eight double-sided "small" developments and eight double-sided "large" 9-cost developments to use during setup. Many worlds that players can acquire have special powers, with these worlds being drawn from a bag during the Explore phase. Unlike in Race, in New Frontiers worlds need colonists to be settled, in addition to either payments or conquest. Some worlds are "windfall" worlds and receive a good upon being settled. Others are production worlds and receive goods when the Produce action is selected. Goods can be traded for credits or consumed for victory points. Play continues until one or more of four game ending conditions is reached. After all actions for that round have been done, the player with the most victory points from settled worlds, developments, 9-cost development bonuses, and VP chips earned from consuming goods wins.
Designer
Thomas Lehmann
Artists
Martin Hoffmann, Wei-Hwa Huang, Claus Stephan
Publisher
Rio Grande Games
Categories
Mechanics