2022Matthew Dunstan, Brett J. Gilbert
- Videos
- 80
- Creators
- 65
1 - 4 players45 minMedium weight

2019Matthew Dunstan, Brett J. Gilbert
Mostly playthroughs and reviews. Chocolate Factory is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, 5 recorded sessions, 1 unboxings, and 1 other video.
From BoardGameGeek
Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience. Gameplay overview: Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game. During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers). Then each player will "push" three times cocoa into their machines. During each "push" players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile. Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.
Chocolate Factory has 12 videos from 11 creators: 4 reviews, 1 how-to-play guide, 5 playthroughs, 1 unboxing and 1 other video. They date from 2022 to September 2026.
To learn the rules, start with "Chocolate Factory ... Setup and Rules by the Crabby Dice" by The Crabby Dice, which runs 17 min.
For an opinion before you buy, start with "Improving upon engine building perfection!" by Rahdo Runs Through. 4 creators have reviewed it. To see it played, watch "Board Game Gumbo: Playthrough" by Board Game Gumbo (Board Game Gumbo), one of 5 playthroughs.
If you like it, try The Guild of Merchant Explorers, Next Station: London, Monumental and My Shelfie, also by Matthew Dunstan.
8 of 11
2022Matthew Dunstan, Brett J. Gilbert
1 - 4 players45 minMedium weight
2022Matthew Dunstan
1 - 4 players25 - 30 minLight weight
2022Matthew Dunstan, Phil Walker-Harding
2 - 4 players30 minLight weight
From BoardGameGeek:
Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience. Gameplay overview: Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game. During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers). Then each player will "push" three times cocoa into their machines. During each "push" players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile. Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.
Designers
Matthew Dunstan, Brett J. Gilbert
Artists
Denis Martynets, Paweł Niziołek, Andreas Resch
Publisher
Alley Cat Games
Categories
Mechanics