boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Pulp!

Pulp!

2016·Marco Arnaudo

2 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Pulp!! is a skirmish miniature game set in the adventurous world of the old pulps. Players control groups of 3 to 12 figures, controlling Heroes, Villains, Sidekicks, Henchmen, and many supporting characters. A game lasts typically 1 to 2 hours, and can be linked to other sessions in a campaign. Each turn the players roll to determine who has Initiative. Next, the characters that are still locked in Melee from the previous turn get to fight a round of combat or attempt to withdraw from the fight. Then the main part of the turn begins. Players alternate activating Units. Models in an activating Unit check their cohesion. Models may be In Touch with one another or Out Of Touch. Models roll to determine if they will receive a Full or Partial Activation – models In Touch having a better chance to activate fully. Models in the active Unit resolve their Full and/or Partial Activation. They may walk, run, attack with ranged or melee weapons, get ready to fire, or take a defensive stance. Special Points can be spent to purchase special Benefits. When a fight occurs, the attacking Model rolls a number of dice equal to the Impact value of their weapon. The number to meet or exceed to score a Hit is based on the character's Ability. For each Hit inflicted, the target gets a Save roll based on their Protection value. Each unsaved Hit results in a Suppression or a Wound. Suppressions impair the target; Wounds get the character closer to be removed from the game. After all Models in a Unit have resolved their Active and/or Partial Activations, another Unit activates. Activations continue this way until all Units have acted. At that point tokens that do not apply anymore are removed from the play area, and a new turn is started.

Pulp!

Which Pulp! video should I watch?

Pulp! has 2 videos from 2 creators: 1 review and 1 other video. They date from December 2022.

If you like it, try Four against the Great Old Ones, Dawning Horror and Carcosa Rising, also by Marco Arnaudo, or Star Wars: Legion, which shares several of its mechanics.

All videos

Pulp! Overview14:41

Pulp! Overview

MarcoOmnigamer

MarcoOmnigamer

GMG Reviews - Pulp! by Osprey GamesReview17:05

GMG Reviews - Pulp! by Osprey Games

Guerrilla Miniature Games

Guerrilla Miniature Games

Creators who cover this

All channels
MarcoOmnigamer
MarcoOmnigamer
1 video of this game

Games like this

All games

Four against the Great Old Ones

2020·Marco Arnaudo

Videos
2
Creators
2
Reviews and playthroughs

1 - 4 players·20 - 120 min·Medium weight

Dawning Horror

2021·Marco Arnaudo

Videos
1
Creators
1
Reviews

1 - 4 players·30 - 60 min·Heavy weight

Carcosa Rising

2024·Marco Arnaudo

Videos
1
Creators
1
Reviews

1 - 4 players·30 - 120 min

Star Wars: Legion

2018·Alex Davy, Luke Eddy

Videos
76
Creators
29
Mostly how-to-play and reviews

2 players·120 - 180 min·Heavy weight

About Pulp!

From BoardGameGeek:

Pulp!! is a skirmish miniature game set in the adventurous world of the old pulps. Players control groups of 3 to 12 figures, controlling Heroes, Villains, Sidekicks, Henchmen, and many supporting characters. A game lasts typically 1 to 2 hours, and can be linked to other sessions in a campaign. Each turn the players roll to determine who has Initiative. Next, the characters that are still locked in Melee from the previous turn get to fight a round of combat or attempt to withdraw from the fight. Then the main part of the turn begins. Players alternate activating Units. Models in an activating Unit check their cohesion. Models may be In Touch with one another or Out Of Touch. Models roll to determine if they will receive a Full or Partial Activation – models In Touch having a better chance to activate fully. Models in the active Unit resolve their Full and/or Partial Activation. They may walk, run, attack with ranged or melee weapons, get ready to fire, or take a defensive stance. Special Points can be spent to purchase special Benefits. When a fight occurs, the attacking Model rolls a number of dice equal to the Impact value of their weapon. The number to meet or exceed to score a Hit is based on the character's Ability. For each Hit inflicted, the target gets a Save roll based on their Protection value. Each unsaved Hit results in a Suppression or a Wound. Suppressions impair the target; Wounds get the character closer to be removed from the game. After all Models in a Unit have resolved their Active and/or Partial Activations, another Unit activates. Activations continue this way until all Units have acted. At that point tokens that do not apply anymore are removed from the play area, and a new turn is started.

Designer

Marco Arnaudo

Artist

Dimitris Martinos

Publisher

Osprey Games

Categories

AdventureExplorationFightingMiniatures

Mechanics

Dice RollingModular Board & Variable SetupVariable Player Powers
View on BoardGameGeek ›
Home
Games
Pulp!
cached: 209557