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Dec 3, 2022·Review·17:05·7·Watch on YouTube

GMG Reviews - Pulp! by Osprey Games

Guerrilla Miniature Games

Guerrilla Miniature Games

Watch “GMG Reviews - Pulp! by Osprey Games,” a board game review for Pulp! from Guerrilla Miniature Games on BoardGameVideo.

Description provided by Guerrilla Miniature Games on YouTube:

Want a ruleset you can bend into almost any shape? Pulp! lets you tailor high-adventure wargames anywhere from the back-alleys of Gotham City to the mean streets of San Francisco in the 1920s to the MOON! If you've got heroes and villains to fight, you can grab this for $20. Big thanks to Osprey Games for the complimentary advance copy of the book to review. Join us on DISCORD: https://discord.gg/CCmeRy3 Want to challenge Ash to a game? Email him at GuerrillaMiniatureGames@gmail.com or message him through his Facebook Page! Follow Ash on Facebook: https://www.facebook.com/outofthebasementintothestreets GMG Measuring Gauges and Tokens available HERE: http://deathraydesigns.com/product-category/accessories/guerrilla-miniature-games/ GMG T-Shirts and Hoodies HERE: https://shop.spreadshirt.ca/guerrillaminiaturegames/ All Jingles and Music by Kevin McLeod: https://incompetech.com TACTICAL AWARENESS - An Infinity Podcast Join us on Discord HERE: https://discord.gg/GQKbnFag Add us to your favourite Podcasting App using the RSS Feed: https://anchor.fm/s/cfa52998/podcast/rss

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Pulp!

Pulp!

2016·Marco Arnaudo

2 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting

About Pulp!, from BoardGameGeek:

Pulp!! is a skirmish miniature game set in the adventurous world of the old pulps. Players control groups of 3 to 12 figures, controlling Heroes, Villains, Sidekicks, Henchmen, and many supporting characters. A game lasts typically 1 to 2 hours, and can be linked to other sessions in a campaign. Each turn the players roll to determine who has Initiative. Next, the characters that are still locked in Melee from the previous turn get to fight a round of combat or attempt to withdraw from the fight. Then the main part of the turn begins. Players alternate activating Units. Models in an activating Unit check their cohesion. Models may be In Touch with one another or Out Of Touch. Models roll to determine if they will receive a Full or Partial Activation – models In Touch having a better chance to activate fully. Models in the active Unit resolve their Full and/or Partial Activation. They may walk, run, attack with ranged or melee weapons, get ready to fire, or take a defensive stance. Special Points can be spent to purchase special Benefits. When a fight occurs, the attacking Model rolls a number of dice equal to the Impact value of their weapon. The number to meet or exceed to score a Hit is based on the character's Ability. For each Hit inflicted, the target gets a Save roll based on their Protection value. Each unsaved Hit results in a Suppression or a Wound. Suppressions impair the target; Wounds get the character closer to be removed from the game. After all Models in a Unit have resolved their Active and/or Partial Activations, another Unit activates. Activations continue this way until all Units have acted. At that point tokens that do not apply anymore are removed from the play area, and a new turn is started.

Designer

Marco Arnaudo

Artist

Dimitris Martinos

Publisher

Osprey Games

Categories

AdventureExploration

Mechanics

Dice RollingModular Board & Variable Setup
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GMG Reviews - Pulp! by Osprey Games