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Invasion: Malta

Invasion: Malta

2024·Vance von Borries

Videos
5
Creators
2

Mainly how-to-play. Invasion: Malta is covered on BoardGameVideo.com by 3 how-to-play guides, 1 unboxings, and 1 other video.

2 players
0 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Invasion: Malta uses many familiar game mechanics found in similar scale wargames. Featured here are chit draws for activation of formations and individual unit efficiency ratings. The Axis player uses amphibious landings and airdrops to bring his units into the battle while the Allied player defends with artillery bombardment from behind heavy fortifications. As you might expect, the game includes the highest quality OoB for both sides for each scenarios; we really dug into various national archives for this game. All scenarios stop after only a few days of campaigning as it is during this time that the battle would be decided. Our hobby has perhaps a unique ability to explore the great questions of events in history. Here, what if during WWII the Axis actually invaded Malta. Who would win? The answer turns on many additional questions and circumstances. This two-player game explores several of these in three scenarios plus the bonus game covering the historical invasion of Leros. Fall 1940: The Italians had big talk and many objectives during the war but not enough realistic plans. Perhaps the best time for their invasion would be in the fall, and perhaps timed along with the German invasion of Britain; or, if the Germans do not invade, then perhaps in place of the actual Italian invasion of Greece. Operational plans for Malta were poor but British defenses are weak. Perhaps the Italians could catch the British not reacting in time. Spring 1941: In April 1941 the Axis had a choice, either occupy Crete or attack Malta. On April 21st Gen. Student, chief of the paratroopers, overcame opposition from the Wehrmacht Operations Staff, and others, in Berlin and persuaded Hitler to attack Crete. But, what if Hitler accepted the alternative recommendation to attack Malta? The Germans and Italians would now have to prepare for a combined operation, air, land, and sea, and do this quickly. The forces arrayed against Malta would have been huge, but the British were far better prepared than a year before and well fortified. The bloody issue would have been in doubt from the start. Summer 1942: After a over year of preparation and study and agreement on the need to invade, the combined German and Italian staffs had put together an extensive and complex plan for invasion. Its success depended on many factors and lessons had been learned from the battle for Crete the year before had been put into effect. All was as ready as it could be, yet they did not invade. The British were stronger in numbers and weapons but their efficiency was down due to the long siege. Was it just Hitler's nervousness about such an unusual Axis operation, or was it the allure of bigger victories elsewhere? November 1943, Leros: The possibility of invading Malta had passed but the British had put themselves out on a small island in the Aegean, Leros. Incredibly, a large part of the British garrison consisted of the former Malta garrison, now well rested. In effect, it was a miniature Malta. This time the Germans did not hesitate, they invaded by sea and air. This tough little infantry fight shows just what grit was involved and how the experience of fighting on Malta would have been. The British lost, but the battle was close. All the flavor of the Malta battle is here but at only one-third of the size. TIME SCALE: 8 hours per turn (each day has AM-PM-Night turns) MAP SCALE: 600 yards per hex (0.54 km) UNIT SCALE: Companies and a few platoons (from publisher's website and BGG user)

Invasion: Malta

Which Invasion: Malta video should I watch?

Invasion: Malta has 5 videos from 2 creators: 3 how-to-play guides, 1 unboxing and 1 other video. They date from 2024 to April 2025.

If you like it, try Barbarossa: Army Group Center, 1941, Barbarossa: Army Group North, 1941, Barbarossa: Crimea, 1941-42 and Tide of Iron: Designer Series Vol. 1, also by Vance von Borries.

All videos

Invasion Malta Overview & First Look | Legion Wargames | World War 2 Wargame Board GameUnboxing18:28

Invasion Malta Overview & First Look | Legion Wargames | World War 2 Wargame Board Game

Zilla Blitz

Zilla Blitz

Invasion: Malta - My Preview Discussion3:17

Invasion: Malta - My Preview Discussion

CharacterNPC

CharacterNPC

Invasion: Malta - Playthrough Turn 2How to play1:30:11

Invasion: Malta - Playthrough Turn 2

CharacterNPC

CharacterNPC

Invasion: Malta - Playthrough SetupHow to play22:14

Invasion: Malta - Playthrough Setup

CharacterNPC

CharacterNPC

Invasion: Malta - Turn 1 PlaythroughHow to play54:01

Invasion: Malta - Turn 1 Playthrough

CharacterNPC

CharacterNPC

Creators who cover this

All channels
CharacterNPC
CharacterNPC
4 videos of this game
Zilla Blitz
Zilla Blitz
1 video of this game

Games like this

All games

Barbarossa: Army Group Center, 1941

1998·Tony Curtis, Vance von Borries

Videos
44
Creators
12
Mainly playthroughs

1 - 4 players·120 min·Very heavy weight

Barbarossa: Army Group North, 1941

2000·Tony Curtis, Vance von Borries

Videos
7
Creators
6
Mainly unboxings

1 - 4 players·300 min·Very heavy weight

Barbarossa: Crimea, 1941-42

2010·Ed Rains, Vance von Borries

Videos
6
Creators
5
Mostly playthroughs and reviews

2 players·240 min·Very heavy weight

Tide of Iron: Designer Series Vol. 1

2008·Michael Bennighof, Richard H. Berg, Frank Chadwick, John Goodenough, Jack Greene, Don Greenwood, John Hill (I), Bill Jaffe, Chad Jensen, Corey Konieczka, Robert A. Kouba, Dana Lombardy, Jason Matthews, Joseph Miranda, John Prados, Jack Radey, Ted Raicer, Mark Simonitch, Vance von Borries, Rick Young

Videos
5
Creators
1
Mostly playthroughs

2 - 4 players·120 min·Medium weight

About Invasion: Malta

From BoardGameGeek:

Invasion: Malta uses many familiar game mechanics found in similar scale wargames. Featured here are chit draws for activation of formations and individual unit efficiency ratings. The Axis player uses amphibious landings and airdrops to bring his units into the battle while the Allied player defends with artillery bombardment from behind heavy fortifications. As you might expect, the game includes the highest quality OoB for both sides for each scenarios; we really dug into various national archives for this game. All scenarios stop after only a few days of campaigning as it is during this time that the battle would be decided. Our hobby has perhaps a unique ability to explore the great questions of events in history. Here, what if during WWII the Axis actually invaded Malta. Who would win? The answer turns on many additional questions and circumstances. This two-player game explores several of these in three scenarios plus the bonus game covering the historical invasion of Leros. Fall 1940: The Italians had big talk and many objectives during the war but not enough realistic plans. Perhaps the best time for their invasion would be in the fall, and perhaps timed along with the German invasion of Britain; or, if the Germans do not invade, then perhaps in place of the actual Italian invasion of Greece. Operational plans for Malta were poor but British defenses are weak. Perhaps the Italians could catch the British not reacting in time. Spring 1941: In April 1941 the Axis had a choice, either occupy Crete or attack Malta. On April 21st Gen. Student, chief of the paratroopers, overcame opposition from the Wehrmacht Operations Staff, and others, in Berlin and persuaded Hitler to attack Crete. But, what if Hitler accepted the alternative recommendation to attack Malta? The Germans and Italians would now have to prepare for a combined operation, air, land, and sea, and do this quickly. The forces arrayed against Malta would have been huge, but the British were far better prepared than a year before and well fortified. The bloody issue would have been in doubt from the start. Summer 1942: After a over year of preparation and study and agreement on the need to invade, the combined German and Italian staffs had put together an extensive and complex plan for invasion. Its success depended on many factors and lessons had been learned from the battle for Crete the year before had been put into effect. All was as ready as it could be, yet they did not invade. The British were stronger in numbers and weapons but their efficiency was down due to the long siege. Was it just Hitler's nervousness about such an unusual Axis operation, or was it the allure of bigger victories elsewhere? November 1943, Leros: The possibility of invading Malta had passed but the British had put themselves out on a small island in the Aegean, Leros. Incredibly, a large part of the British garrison consisted of the former Malta garrison, now well rested. In effect, it was a miniature Malta. This time the Germans did not hesitate, they invaded by sea and air. This tough little infantry fight shows just what grit was involved and how the experience of fighting on Malta would have been. The British lost, but the battle was close. All the flavor of the Malta battle is here but at only one-third of the size. TIME SCALE: 8 hours per turn (each day has AM-PM-Night turns) MAP SCALE: 600 yards per hex (0.54 km) UNIT SCALE: Companies and a few platoons (from publisher's website and BGG user)

Designer

Vance von Borries

Artists

Steven C. Bradford, Edmund Hudson

Publisher

Legion Wargames LLC

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemDice RollingHex Grid
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