2003Alan R. Moon, Aaron Weissblum
- Videos
- 21
- Creators
- 19
2 - 4 players30 minLight weight

2015Aaron Weissblum
Mainly unboxings. Celestia is covered on BoardGameVideo.com by 1 how-to-play guides, 1 recorded sessions, 4 unboxings, and 1 other video.
From BoardGameGeek
In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards - a compass, a lightning arrester, a foghorn, or even cannons - to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft: If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.
Celestia has 7 videos from 7 creators: 1 how-to-play guide, 1 playthrough, 4 unboxings and 1 other video. They date from 2018 to May 2026.
To learn the rules, start with "Celestia - How to Play in 4 minutes - Explainer - Push-your-luck - Bluffing" by BoardgameNinja, which runs 4 min.
To see it played, watch "Let's Play CELESTIA | No Rolls Barred" by No Rolls Barred.
If you like it, try 10 Days in the USA, 10 Days in the National Parks, San Marco and Spinball, also by Aaron Weissblum.
2003Alan R. Moon, Aaron Weissblum
2 - 4 players30 minLight weight
2025Alan R. Moon, Aaron Weissblum
2 - 4 players30 min
2001Alan R. Moon, Aaron Weissblum
3 - 4 players75 minMedium weight
From BoardGameGeek:
In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards - a compass, a lightning arrester, a foghorn, or even cannons - to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft: If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.
Designer
Aaron Weissblum
Artist
Gaetan Noir
Publisher
BLAM !
Mechanics