10 Days in the National Parks

10 Days in the National Parks

2025Alan R. Moon, Aaron Weissblum

Videos
10
Creators
10

Reviews. 10 Days in the National Parks is covered on BoardGameVideo.com by 9 reviews and 1 how-to-play guides.

2 - 4 players
30 min

From BoardGameGeek

LET THE JOURNEY BEGIN! Set out the map and plan the perfect vacation, traveling around the country to visit scenic national parks. You will strategically hike, boat, fly, and drive to connect one park to another. It is a race to complete a 10-day trip through America's National Parks! There are 76 Scenic National Park Cards, 14 Transportation Cards (8 Double-ended Motorhome/Airplane Cards; 6 Double-ended Pacific/Atlantic Ocean Boat Cards). Players all flip tiles one at a time, examine them, and put them in any open day's slot in the 10 "days" of their tile tray, in any order. Then, in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with the replaced tile (or the unused drawn tile) discarded onto any of the face-up piles. When a player has all their days connected correctly, they win the game. Travel Connections: Connecting by Foot - Players hike from one national park to a bordering national park. Connecting by Motorhome: Players may use a motorhome to travel from one national park to another by driving through a third national park that borders both Connecting by Airplane – Players may use an airplane to fly from one national park to another national park of the same color -description from the publisher

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About 10 Days in the National Parks

From BoardGameGeek:

LET THE JOURNEY BEGIN! Set out the map and plan the perfect vacation, traveling around the country to visit scenic national parks. You will strategically hike, boat, fly, and drive to connect one park to another. It is a race to complete a 10-day trip through America's National Parks! There are 76 Scenic National Park Cards, 14 Transportation Cards (8 Double-ended Motorhome/Airplane Cards; 6 Double-ended Pacific/Atlantic Ocean Boat Cards). Players all flip tiles one at a time, examine them, and put them in any open day's slot in the 10 "days" of their tile tray, in any order. Then, in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with the replaced tile (or the unused drawn tile) discarded onto any of the face-up piles. When a player has all their days connected correctly, they win the game. Travel Connections: Connecting by Foot - Players hike from one national park to a bordering national park. Connecting by Motorhome: Players may use a motorhome to travel from one national park to another by driving through a third national park that borders both Connecting by Airplane – Players may use an airplane to fly from one national park to another national park of the same color -description from the publisher

Designers

Alan R. Moon, Aaron Weissblum

Artist

Gustaf Ö. Hjalmars

Categories

EducationalTravel

Mechanics

ConnectionsHand Management
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