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Day of Days: The Invasion of Normandy 1944

Day of Days: The Invasion of Normandy 1944

2015·Lee Forester

2 - 8 players
240 - 2160 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Day of Days: The Invasion of Normandy 1944, takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate. This game is both massive and extremely playable, giving players a unique appreciation for the issues involved at the beginning of the invasion. The importance of the initial air-drops, the real potential for brutal German counterattacks, and the need to get off the beaches quickly, all these come into sharp focus within the clean and fast-playing framework of the Standard Combat Series. Players can tackle the US landings separately as single-map scenarios, the Commonwealth landings on two maps, and of course there is the Whole Enchilada. Game Scale: Turn: 1/2 day turns Hex: 700 meters Units: Platoon/Company/Battalion Contents: Game specific scenario/rulebook SCS 1.7 rules 4 11" x 17" setup charts 4 22" x 34" maps 8 countersheets 2 six-sided dice List of Scenarios: Full campaigns: Full Campaign: 6/6 - 6/15 After D-Day Campaign: 6/7 - 6/15 Mid-Campaign: 6/10 - 6/15 Mini-campaigns: Utah beach (Map A only): 6/6 - 6/15 Utah beach (Map A only): 6/7 - 6/15 Omaha beach (Map B only): 6/6 - 6/15 Omaha beach (Map B only): 6/7 - 6/15 American beaches (Maps A & B ): 6/6 - 6/15 American beaches (Maps A & B ): 6/7 - 6/15 British and Canadian beaches (Maps C & D): 6/6 - 6/15 British and Canadian beaches (Maps C & D): 6/7 - 6/15 Smaller scenarios: Carentan (part of Map A): 6/10 - 6/14 Cutting off the Cotentin (part of Map A): 6/13 - 6/15 Canadian Crucible (part of Map C ): 6/8 - 6/10 Villers Bocage (Map C): 6/12 - 6/15

Day of Days: The Invasion of Normandy 1944

Which Day of Days: The Invasion of Normandy 1944 video should I watch?

Day of Days: The Invasion of Normandy 1944 has 3 videos from 3 creators: 2 playthroughs and 1 unboxing. They date from 2023 to June 2025.

If you like it, try Panzer Battles: 11th Panzer on the Chir River, Semper Fi!, GD '42: Grossdeutschland and Rostov '41: Race to the Don, also by Lee Forester.

All videos

Day of Days Part 1Playthrough7:08

Day of Days Part 1

Gaming with ER Bickford

Gaming with ER Bickford

First Look at Day of Days by Multi-Man PublishingUnboxing9:37

First Look at Day of Days by Multi-Man Publishing

The Boardgames Chronicle

The Boardgames Chronicle

Day of Days DDay Landings LBWSteve VS WARdROBE Turn 01Playthrough3:57:58

Day of Days DDay Landings LBWSteve VS WARdROBE Turn 01

WARdROBE

WARdROBE

Creators who cover this

All channels
Gaming with ER Bickford
Gaming with ER Bickford
1 video of this game
The Boardgames Chronicle
The Boardgames Chronicle
1 video of this game
WARdROBE
WARdROBE
1 video of this game

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Panzer Battles: 11th Panzer on the Chir River

2016·Dean Essig, Lee Forester

Videos
4
Creators
3
Mainly playthroughs

2 - 4 players·120 - 600 min·Medium weight

Semper Fi!

1997·Dean Essig, Lee Forester

Videos
2
Creators
1
Playthroughs

2 players·240 min·Heavy weight

GD '42: Grossdeutschland

2009·Dean Essig, Lee Forester, Wig Graves

Videos
2
Creators
2
Playthroughs and unboxings

1 - 2 players·300 - 600 min·Heavy weight

Rostov '41: Race to the Don

2020·Dean Essig, Lee Forester, Ray Weiss

Videos
2
Creators
2
Playthroughs

1 - 2 players·120 - 600 min·Medium weight

About Day of Days: The Invasion of Normandy 1944

From BoardGameGeek:

Day of Days: The Invasion of Normandy 1944, takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate. This game is both massive and extremely playable, giving players a unique appreciation for the issues involved at the beginning of the invasion. The importance of the initial air-drops, the real potential for brutal German counterattacks, and the need to get off the beaches quickly, all these come into sharp focus within the clean and fast-playing framework of the Standard Combat Series. Players can tackle the US landings separately as single-map scenarios, the Commonwealth landings on two maps, and of course there is the Whole Enchilada. Game Scale: Turn: 1/2 day turns Hex: 700 meters Units: Platoon/Company/Battalion Contents: Game specific scenario/rulebook SCS 1.7 rules 4 11" x 17" setup charts 4 22" x 34" maps 8 countersheets 2 six-sided dice List of Scenarios: Full campaigns: Full Campaign: 6/6 - 6/15 After D-Day Campaign: 6/7 - 6/15 Mid-Campaign: 6/10 - 6/15 Mini-campaigns: Utah beach (Map A only): 6/6 - 6/15 Utah beach (Map A only): 6/7 - 6/15 Omaha beach (Map B only): 6/6 - 6/15 Omaha beach (Map B only): 6/7 - 6/15 American beaches (Maps A & B ): 6/6 - 6/15 American beaches (Maps A & B ): 6/7 - 6/15 British and Canadian beaches (Maps C & D): 6/6 - 6/15 British and Canadian beaches (Maps C & D): 6/7 - 6/15 Smaller scenarios: Carentan (part of Map A): 6/10 - 6/14 Cutting off the Cotentin (part of Map A): 6/13 - 6/15 Canadian Crucible (part of Map C ): 6/8 - 6/10 Villers Bocage (Map C): 6/12 - 6/15

Designer

Lee Forester

Artists

Nicolás Eskubi, Dean Essig

Publisher

Multi-Man Publishing

Categories

WargameWorld War II

Mechanics

Dice RollingHex GridSimulation
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