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Rostov '41: Race to the Don

Rostov '41: Race to the Don

2020·Dean Essig, Lee Forester, Ray Weiss

1 - 2 players
120 - 600 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Rostov ‘41: Race to the Don is the 21st game in the Standard Combat Series (SCS). It covers the bold-some would say “foolhardy”-dash by Army Group South to take Rostov in the late fall of 1941. Amazingly, the attack succeeded, resulting, however, in the Germans being isolated at the end of a logistical shoestring. The regrouping Red Army, stung from a long series of defeats, saw this as the perfect opportunity to launch its first coordinated attack of the war, thus paving the way for the Moscow Counteroffensive just a few weeks later. Rostov ‘41 covers all this swirling mobile action in turns representing 3 to 6 days and at a map scale of 2.5 miles per hex. Units are battalions to divisions. Low counter density and a wide-open map bring all the action and possibilities to light in some wild gameplay. Both players will find themselves under the gun. The German player must use his limited and overstretched forces to pull off a brilliant coup. Playing it safe won't cut it; speed is all-important. With a lot of skill and a bit of luck, Rostov will be yours. Then you'll have to pay the piper. The Russian player must conserve his forces as the German rapier expends its energy. While the capture of Rostov requires a lot of skill and some luck on the German part, don't begin to think your job is easy. Derailing that German drive can easily consume precious forces needed for your main effort: turning the tables on the Germans and taking back great swaths of the Motherland. Rostov '41 components: • Standard Combat Series (SCS) rulebook (version 1.8) • Rostov ‘41 game-specific rulebook • one full color 22" x 34" map • 280 counters • 4 scenarios: Fritz on the Don (Campaign), 14 Turns Fritz on the Mius, 4 turns Fritz Grabs Rostov, 7 turns Soviet Counterpunch, 4 turns • box and dice -description from the publisher

Rostov '41: Race to the Don

Which Rostov '41: Race to the Don video should I watch?

Rostov '41: Race to the Don has 2 videos from 2 creators: 2 playthroughs. They date from 2022 to May 2024.

If you like it, try Arracourt, DAK: The Campaign in North Africa, 1940-1942, Inflection Point: The Battle for Kalach and the Battle of Chir and Afrika: The North African Campaign, 1940-1942, also by Dean Essig.

All videos

Rostov '41: Soviet Counterpunch Scenario — Time LapsePlaythrough0:18

Rostov '41: Soviet Counterpunch Scenario — Time Lapse

s-lenz

s-lenz

Rostov '41 Fritz on the Mius Scenario Part 1 (2024, HD) #boardgamesPlaythrough5:22

Rostov '41 Fritz on the Mius Scenario Part 1 (2024, HD) #boardgames

Military Conflict

Military Conflict

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Military Conflict
Military Conflict
1 video of this game
s-lenz
s-lenz
1 video of this game

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About Rostov '41: Race to the Don

From BoardGameGeek:

Rostov ‘41: Race to the Don is the 21st game in the Standard Combat Series (SCS). It covers the bold-some would say “foolhardy”-dash by Army Group South to take Rostov in the late fall of 1941. Amazingly, the attack succeeded, resulting, however, in the Germans being isolated at the end of a logistical shoestring. The regrouping Red Army, stung from a long series of defeats, saw this as the perfect opportunity to launch its first coordinated attack of the war, thus paving the way for the Moscow Counteroffensive just a few weeks later. Rostov ‘41 covers all this swirling mobile action in turns representing 3 to 6 days and at a map scale of 2.5 miles per hex. Units are battalions to divisions. Low counter density and a wide-open map bring all the action and possibilities to light in some wild gameplay. Both players will find themselves under the gun. The German player must use his limited and overstretched forces to pull off a brilliant coup. Playing it safe won't cut it; speed is all-important. With a lot of skill and a bit of luck, Rostov will be yours. Then you'll have to pay the piper. The Russian player must conserve his forces as the German rapier expends its energy. While the capture of Rostov requires a lot of skill and some luck on the German part, don't begin to think your job is easy. Derailing that German drive can easily consume precious forces needed for your main effort: turning the tables on the Germans and taking back great swaths of the Motherland. Rostov '41 components: • Standard Combat Series (SCS) rulebook (version 1.8) • Rostov ‘41 game-specific rulebook • one full color 22" x 34" map • 280 counters • 4 scenarios: Fritz on the Don (Campaign), 14 Turns Fritz on the Mius, 4 turns Fritz Grabs Rostov, 7 turns Soviet Counterpunch, 4 turns • box and dice -description from the publisher

Designers

Dean Essig, Lee Forester, Ray Weiss

Artists

Nicolás Eskubi, Dean Essig

Publisher

Multi-Man Publishing

Categories

WargameWorld War II

Mechanics

Dice RollingHex GridSimulationZone of Control
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