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Panzer Battles: 11th Panzer on the Chir River

Panzer Battles: 11th Panzer on the Chir River

2016·Dean Essig, Lee Forester

2 - 4 players
120 - 600 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Panzer Battles: 11th Panzer on the Chir River, is a Standard Combat Series (SCS) game by Multi-Man Publishing and covers the classic mobile defensive Chir River Battles of the German 11th Panzer Division against the culminating point spearheads of Soviet Operation Uranus. The Soviets have successfully entombed the Stalingrad Pocket and are in the process of locking down the pocket even harder. In December, 1942. Strong Soviet forces, including the 1st Tank and 5th Mechanized Armies, conducted a concerted attack against German positions in an attempt to block relief efforts directed at Stalingrad from the west. In what is considered a masterpiece of mobile defensive warfare, the German 11th Panzer Division fought a lightning series of ‘fire brigade' battles to contain and beat back the efforts of the Soviets to further seal the Stalingrad Area west of the Don Bend. In an interesting twist of events, the German 11th Panzer Division, recently arrived from France is preparing to take part in the northern portion of the German relief attempt on Stalingrad (Operation Winter Storm). Full strength and available, the division launches into the Soviet drive in what has become a textbook example of a mobile defense and counter-attack which is studied to this day. It originated the term 'Fire Brigade' as used on the Eastern Front in WW2. Under the energetic leadership of Generalmajor Hermann Balck and his Chief of Staff Oberstleutnant von Mellinthin, the 11th Panzer was able to defeat the Soviet mechanized drive. German accounts stop right there, with a German victory. However, the win (if it can be called that) was a Faustian bargain. The Soviet drive was stopped, but at the cost of the German units designated to make the Stalingrad relief effort. There would be no Northern Pincer now. The Southern Pincer soldiered on alone. And failed. The game covers all this swirling mobile action in turn representing two to three days and a hex scale of 500 meters. Units are companies to regiments. Play is highly interactive (the only way to show its mobile nature) using a chit pull system by formation. The rules are a continued adaptation of the system shown in Bastogne: Screaming Eagles Under Siege 18-27 Dec '44, It Never Snows, and Day of Days: The Invasion of Normandy 1944. Scenarios (4 scenarios total, 2 one-map scenarios): Panzer Battles Campaign, 2 maps and 7 turns. Containment Battles, 2 maps and 6 turns. State Farm 79, 1 map and 2 turns. "I'll be back", 1 map and 2 turns. Game Scale: Game Turn: 2-3 days Hex: 547 yards / 500 meters Units: Company to Regiment Game Inventory: Two 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 8-page SCS version 1.8 system rulebook One 12-page Panzer Battles specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-10 hours

Panzer Battles: 11th Panzer on the Chir River

Watch first

Review

Panzer Battles: 11th Panzer on the Chir River (MMP) - Exploration and Introduction to SCS Series16:40

Panzer Battles: 11th Panzer on the Chir River (MMP) - Exploration and Introduction to SCS Series

KilroyWasHere

KilroyWasHere

Watch it played

Panzer Battles Part 17:37

Panzer Battles Part 1

Gaming with ER Bickford

Gaming with ER Bickford

Which Panzer Battles: 11th Panzer on the Chir River video should I watch?

Panzer Battles: 11th Panzer on the Chir River has 4 videos from 3 creators: 1 review, 2 playthroughs and 1 unboxing. They date from 2022 to June 2026.

For an opinion before you buy, start with "Panzer Battles: 11th Panzer on the Chir River (MMP) - Exploration and Introduction to SCS Series" by KilroyWasHere. To see it played, watch "Panzer Battles Part 1" by Gaming with ER Bickford, one of 2 playthroughs.

If you like it, try Arracourt, DAK: The Campaign in North Africa, 1940-1942, Inflection Point: The Battle for Kalach and the Battle of Chir and Afrika: The North African Campaign, 1940-1942, also by Dean Essig.

All videos

Panzer Battles Part 1Playthrough7:37

Panzer Battles Part 1

Gaming with ER Bickford

Gaming with ER Bickford

Panzer Battles: 11th Panzer on the Chir River (MMP) - Exploration and Introduction to SCS SeriesReview16:40

Panzer Battles: 11th Panzer on the Chir River (MMP) - Exploration and Introduction to SCS Series

KilroyWasHere

KilroyWasHere

SCS Panzer Battles UnboxingUnboxing9:56

SCS Panzer Battles Unboxing

Punched

Punched

Panzer Battles - Setup (Big Ice)Playthrough2:50

Panzer Battles - Setup (Big Ice)

Punched

Punched

Creators who cover this

All channels
Punched
Punched
2 videos of this game
Gaming with ER Bickford
Gaming with ER Bickford
1 video of this game
KilroyWasHere
KilroyWasHere
1 video of this game

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About Panzer Battles: 11th Panzer on the Chir River

From BoardGameGeek:

Panzer Battles: 11th Panzer on the Chir River, is a Standard Combat Series (SCS) game by Multi-Man Publishing and covers the classic mobile defensive Chir River Battles of the German 11th Panzer Division against the culminating point spearheads of Soviet Operation Uranus. The Soviets have successfully entombed the Stalingrad Pocket and are in the process of locking down the pocket even harder. In December, 1942. Strong Soviet forces, including the 1st Tank and 5th Mechanized Armies, conducted a concerted attack against German positions in an attempt to block relief efforts directed at Stalingrad from the west. In what is considered a masterpiece of mobile defensive warfare, the German 11th Panzer Division fought a lightning series of ‘fire brigade' battles to contain and beat back the efforts of the Soviets to further seal the Stalingrad Area west of the Don Bend. In an interesting twist of events, the German 11th Panzer Division, recently arrived from France is preparing to take part in the northern portion of the German relief attempt on Stalingrad (Operation Winter Storm). Full strength and available, the division launches into the Soviet drive in what has become a textbook example of a mobile defense and counter-attack which is studied to this day. It originated the term 'Fire Brigade' as used on the Eastern Front in WW2. Under the energetic leadership of Generalmajor Hermann Balck and his Chief of Staff Oberstleutnant von Mellinthin, the 11th Panzer was able to defeat the Soviet mechanized drive. German accounts stop right there, with a German victory. However, the win (if it can be called that) was a Faustian bargain. The Soviet drive was stopped, but at the cost of the German units designated to make the Stalingrad relief effort. There would be no Northern Pincer now. The Southern Pincer soldiered on alone. And failed. The game covers all this swirling mobile action in turn representing two to three days and a hex scale of 500 meters. Units are companies to regiments. Play is highly interactive (the only way to show its mobile nature) using a chit pull system by formation. The rules are a continued adaptation of the system shown in Bastogne: Screaming Eagles Under Siege 18-27 Dec '44, It Never Snows, and Day of Days: The Invasion of Normandy 1944. Scenarios (4 scenarios total, 2 one-map scenarios): Panzer Battles Campaign, 2 maps and 7 turns. Containment Battles, 2 maps and 6 turns. State Farm 79, 1 map and 2 turns. "I'll be back", 1 map and 2 turns. Game Scale: Game Turn: 2-3 days Hex: 547 yards / 500 meters Units: Company to Regiment Game Inventory: Two 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 8-page SCS version 1.8 system rulebook One 12-page Panzer Battles specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-10 hours

Designers

Dean Essig, Lee Forester

Artists

Nicolás Eskubi, Dean Essig

Publisher

Multi-Man Publishing

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemDice RollingGrid MovementHex Grid
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