2025Robert Bradley, Grant Wylie
- Videos
- 4
- Creators
- 4
1 - 4 players240 - 480 minMedium weight

1976Robert Bradley
From BoardGameGeek
"Caesar: Epic Battle of Alesia" is a Tactical level board-wargame that simulates an epic battle in 52 BC where Julius Caesar surrounded the battered forces of the Gauls led by Vercingetorix. Knowing the Gauls had a relief force coming (of over 250,000 men), Caesar built a defensive perimeter facing outward to match his perimeter facing inward to beseige Vercingetorix. An unusual "donut" formation. The large mapboard 33"x28" portrays the town of Alesia and all of the works built by Caesar. The Gauls have a small force trapped in the town including Vercingetorix as well as a large force which sets up in off board areas. The Gallic player must reveal which off board zones he occupies with at least 1 unit, but does NOT have give further information. The goal of the game is for the Gauls to create an escape route for Vercingetorix and exit him off the board. The Romans must prevent this over the 20 game turns (which represents 2 days). Originally self-published as Alesia in 1970, it was redesigned and reissued by Avalon Hill in 1976.
Caesar: Epic Battle of Alesia has 3 videos from 3 creators: 1 review, 1 playthrough and 1 unboxing. They date from 2015 to December 2022.
For an opinion before you buy, start with "Caesar Alesia" by Gilbert Collins. To see it played, watch "Caesar Epic Battle of Alesia" by Sean Moran Gaming with the Colonel.
If you like it, try The Epic Battle of Alesia, also by Robert Bradley, or The Last Hundred Yards, Austerlitz 1805: Rising Eagles and PanzerBlitz, which share several of its mechanics.
2025Robert Bradley, Grant Wylie
1 - 4 players240 - 480 minMedium weight
2019Mike Denson
1 - 2 players60 - 180 minHeavy weight
2016Walter Vejdovsky
1 - 6 players60 - 600 minHeavy weight
From BoardGameGeek:
"Caesar: Epic Battle of Alesia" is a Tactical level board-wargame that simulates an epic battle in 52 BC where Julius Caesar surrounded the battered forces of the Gauls led by Vercingetorix. Knowing the Gauls had a relief force coming (of over 250,000 men), Caesar built a defensive perimeter facing outward to match his perimeter facing inward to beseige Vercingetorix. An unusual "donut" formation. The large mapboard 33"x28" portrays the town of Alesia and all of the works built by Caesar. The Gauls have a small force trapped in the town including Vercingetorix as well as a large force which sets up in off board areas. The Gallic player must reveal which off board zones he occupies with at least 1 unit, but does NOT have give further information. The goal of the game is for the Gauls to create an escape route for Vercingetorix and exit him off the board. The Romans must prevent this over the 20 game turns (which represents 2 days). Originally self-published as Alesia in 1970, it was redesigned and reissued by Avalon Hill in 1976.
Designer
Robert Bradley
Artists
Robert Bradley, Al Eckman, Don Greenwood, W. Scott Moores, Charles Veit
Publisher
Self-published
Categories
Mechanics