2017Fabien Riffaud, Juan Rodriguez
- Videos
- 36
- Creators
- 32
1 - 6 players20 minLight weight

2013Oliver Sibthorpe, Gary Sibthorpe
Mostly reviews and playthroughs. Cube Quest is covered on BoardGameVideo.com by 14 reviews, 6 how-to-play guides, 8 recorded sessions, and 4 other videos.
From BoardGameGeek
Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape. The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning. The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!
Cube Quest has 32 videos from 24 creators: 14 reviews, 6 how-to-play guides, 8 playthroughs and 4 other videos. They date from 2012 to November 2024.
To learn the rules, start with "Game overview at NY Toy Fair 2013" by BoardGameGeek, which runs 4 min.
For an opinion before you buy, start with "Dice Tower Reviews: Cube Quest" by The Dice Tower. 13 creators have reviewed it. To see it played, watch "Cube Quest video - a battle seen from behind the castle." by Oly Sibthorpe, one of 8 playthroughs.
If you like it, try Catch the Moon, Splitter, Knockout or Block and Key, which share several of its mechanics.
8 of 24
2017Fabien Riffaud, Juan Rodriguez
1 - 6 players20 minLight weight
2021Stefan Nikolić
1 - 12 players15 minLight weight
2022David Van Drunen
1 - 4 players20 - 40 minLight weight
From BoardGameGeek:
Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape. The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning. The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!
Designers
Oliver Sibthorpe, Gary Sibthorpe
Artists
Katharina Fuchs, Jonathan Kirtz, Paul Mafayon, Andreas Resch
Publisher
Gamewright
Categories
Mechanics