Watch “WLOG - A Time for Heroes (English language),” a board game review for Gettysburg: A Time for Heroes from Riccardo Masini - WLOG on BoardGameVideo.
Description provided by Riccardo Masini - WLOG on YouTube:
Gettysburg… is it possible to simulate the iconic battle of the Civil War in a truly innovative way, after so many great wargames dedicated to it? With the system created by Maurice Suckling for Freeman’s Farm and Chancellorsville, now carried forward by Yves Roig and Andy Loakes there could be some new surprises awaiting for us…
BGG: https://boardgamegeek.com/boardgame/413958/gettysburg-a-time-for-heroes
Mainly reviews and unboxings. Gettysburg: A Time for Heroes is covered on BoardGameVideo.com by 4 reviews, 3 how-to-play guides, 3 recorded sessions, and 4 unboxings.
2 players
45 - 90 min
Medium weight: Teach it in one sitting
About Gettysburg: A Time for Heroes, from BoardGameGeek:
Based on the Charles S. Roberts award winning Chancellorsville 1863 game, Gettysburg: A Time for Heroes is a card driven game. The game uses wooden pieces to represent Union Corps and Confederate Divisions. The game will use a cohesion system to track strength, fatigue and morale during the battle. The map uses point to point movement on key areas of the battlefield.
The battle begins with no troops around Gettysburg. Lee and Meade are not entirely sure about the arrival order of their troops; some may arrive a little early, while others may be significantly delayed.
For the Confederates, victory will be achieved, depending on the current half-day, by occupying strategic points on the battlefield. However, the longer the battle lasts, the more challenging victory becomes. The Union must prevent the occupation of these points at all costs, but be cautious not to lead to the collapse of the Army of the Potomac by losing 3 Army Corps in this struggle.
The outcome of this fratricidal war will largely depend on the fate of this battle.
-description from the publisher