8 months ago·Review·10:38·Watch on YouTube

WANDERING TOWERS: THE MAGIC TOWER | Five new ways to bring chaos

Watch “WANDERING TOWERS: THE MAGIC TOWER | Five new ways to bring chaos,” a board game review for Wandering Towers: The Magic Tower on BoardGameVideo.

Wandering Towers: The Magic TowerExpansion

2025Michael Kiesling, Wolfgang Kramer

2 - 6 players
30 min

About Wandering Towers: The Magic Tower, from BoardGameGeek:

Lucky wizards may find an elixir fountain to fill a potion bottle along the path to Ravenskeep… but if it's covered by a bouncy spiderweb, it will catapult them along the path (for better or worse). Rumor has it that there's a witch roaming the path. Trapping her will fill a potion bottle, but you don't want to meet her! Folks have also seen a raven whose feathers bestow special magic upon those it meets. You can use new spells, as well as a special tower so enchanted that a wizard atop it could cast a spell using purely the tower's magic. Discover new spells, encounter enchanted locations, and cross paths with strange characters as you make your way to Ravenskeep! This expansion consists of 5 expansion modules, which can be combined arbitrarily. The 5 modules are: Elixir Fountain - Lets you fill one of your empty magic flasks, if landed on Spiderweb - Move the same amount of steps that took you on the spiderweb again Hag - When the hag lands on a space occupied by a wizard, the wizard has to empty one of his filled magic flasks The Raven - If the raven moves to a space with wizards, each player that has a wizard on the space gets a raven feather (max. 3) which let you execute one of three actions (Play your third movement card, use 1 magic spell without using a magic flask, advance any 1 wizard 1-6 spaces) Magic Tower - If a wizard moves to the magic tower, it may use 1 magic spell without using a magic flask

Designers

Michael Kiesling, Wolfgang Kramer

Categories

Expansion for Base-game
View on BoardGameGeek ›

More videos about Wandering Towers: The Magic Tower

Related Content