Watch “VISCOUNTS OF THE WEST KINGDOM | Board Game | Paul Plays Solo,” a gameplay video for Viscounts of the West Kingdom from Dads and Dice on BoardGameVideo.
Description provided by Dads and Dice on YouTube:
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https://discord.gg/D9uraADHNG Watch Paul Play The Viscounts of the West Kingdom solo, the final chapter in Garphill Games West Kingdom Trilogy.
The King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.
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Music Credit:
Bensound - Funday
Nesrality from Pixabay
Mainly reviews. Viscounts of the West Kingdom is covered on BoardGameVideo.com by 34 reviews, 14 how-to-play guides, 14 recorded sessions, 12 unboxings, and 5 other videos.
1 - 4 players
60 - 90 min
Heavy weight: Expect a long teach
About Viscounts of the West Kingdom, from BoardGameGeek:
Viscounts of the West Kingdom is set at a time when the King's reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!
-description from the publisher