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Sep 15, 2022·How to play·24:00·10·Watch on YouTube

Victory In the Pacific - Avalon Hill - Play through - Turn 3

Nerd Workshop

Nerd Workshop

Watch “Victory In the Pacific - Avalon Hill - Play through - Turn 3,” a how-to-play guide for Victory in the Pacific from Nerd Workshop on BoardGameVideo.

Description provided by Nerd Workshop on YouTube:

Victory In the Pacific- Avalon Hill - Play through - Turn 3 In this series of videos I am going to show you how to play one my favorite game; Avalon Hill - Victory In The Pacific. In this video I show you how to play as we move through turn three. In the future video I will play out a game that was done by e-mail. If you like what I do, please do like and Subscribe to the channel. Gameaholics website: https://www.gameaholics.com/vitp_tournament.htm Links to other games I reviewed GMT Games - The Last Hundred Yards Vol 2: https://amzn.to/3das9DQ GMT Games - The Last Hundred Yards Vol 3: https://amzn.to/3Pg27ws GMT Games - Into the Woods The Battle of Shiloh: https://amzn.to/3zJEDtT GMT Games - Death Valley: Battle for the Shenandoah: https://amzn.to/3SBplzW GMT Games - Fields of Fire Vol 2: With the Old Breed: https://amzn.to/3p8clnC GMT Games - Salerno ’43: https://amzn.to/3PcSWMV GMT Games - American Revolution Tri-Pack: https://amzn.to/3QaFhr4 GMT Games - The Battle of Rhode Island and Newport: https://amzn.to/3zHMjNa GMT Games - Men of Iron: Infidel Blood & Roses: https://amzn.to/3A7yY2c GMT Games - Flying Colors Deleuxe: https://amzn.to/3SwRfgr GMT Games - The Dark Summer: https://amzn.to/3P9KZYS GMT Games - The U.S. Civil War: https://amzn.to/3QraiXt GMT Games - Panzer Basic Game: https://amzn.to/3zZF3fR GMT Games - Panzer Expansion 3-Drive to the Rhine: https://amzn.to/3A47CJZ GMT Games - Panzer Expansion 4-German Invasion of France, 1940: https://amzn.to/3P8c3ru GMT Games - Panzer Expansion 1-Battle on the Eastern Front 1934-43: https://amzn.to/3BPGGit GMT Games - Panzer Expansion 2-Final Force - Eastern Front, 1941-4: https://amzn.to/3QvVaZc GMT Games - Storm Above the Reich: https://amzn.to/3zAAA2O GMT Games - 1918/1919 - Storm in the West: https://amzn.to/3BTpwAz GMT Games - Normandy ’44, D-Day and the Battle for Normandy: https://amzn.to/3JAIjTb DVG Games - B-17 Leader: https://amzn.to/3zyxCf2 GMT Games - Hitler’s Reich - WW2 in Europe: https://amzn.to/3A6vbCf DVG Games - Zero Leader: https://amzn.to/3dese9I DVG Games - Down in Flames - Locked - On: https://amzn.to/3bCpouF GMT Games - Beneath The Med: Gegina Marina At Sea, 1940-43: https://amzn.to/3bBFB35 GMT Games - The Hunted - Twilight of the U-Boats, 1943-45: https://amzn.to/3A6wxwP DVG Games - Down in Flames - Aces High: https://amzn.to/3P4iH21 Game tools 2mm Radius Deluxe Corner Punch Cutter: https://amzn.to/3oZf6b4 2.5mm Radius Deluxe Corner Punch Cutter: https://amzn.to/3SxNCa2 2mm Radius Heavy Duty Corner Punch Cutter: https://amzn.to/3bFOBEw 2.5mm Radius Heavy Duty Corner Punch Cutter: https://amzn.to/3p0GLIA

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Victory in the Pacific

Victory in the Pacific

1977·Richard Hamblen

Videos
8
Creators
1

Mostly how-to-play. Victory in the Pacific is covered on BoardGameVideo.com by 1 reviews and 7 how-to-play guides.

2 players
300 min
Medium weight: Teach it in one sitting

About Victory in the Pacific, from BoardGameGeek:

"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas. Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders. After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of "Points of Control". The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on. Avalon Hill Complexity Rating - 2

Designer

Richard Hamblen

Artists

Jean Baer, Don Greenwood, Richard Hamblen, Robert Grant Smith

Publisher

The Avalon Hill Game Co

Categories

NauticalWargame

Mechanics

Area Majority / InfluenceArea Movement
View on BoardGameGeek ›
Victory in the Pacific

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