Watch “Unboxing Littoral Commander by Designer Sebastian Bae,” a board game unboxing for Littoral Commander: Indo-Pacific on BoardGameVideo.
Description provided by Meandering Mike on YouTube:
Meandering Mike in the Man Cave of Madness Unboxes Sebastian Bae's Littoral Commander, published by the Dietz Foundation.
** This game is a 2023 Charles S Roberts Award Nominee in the Hypothetical Game category. **
Unboxings for all the Nominees in this category:
Red Strike: https://youtu.be/WA6EVfJvJOU
Littoral Commander: https://youtu.be/k6eUtPz2kF0
The Battle For The Balkans: https://youtu.be/Is6xFblz1sM
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2023·Sebastian J. Bae, M. Scott Bond, Mac Kramer, Caitlyn Leong, Patrick McLaughlin, Nicolas “Nikolai” Rice, Nick Wernert
Videos
10
Creators
8
Mainly unboxings. Littoral Commander: Indo-Pacific is covered on BoardGameVideo.com by 1 reviews, 2 how-to-play guides, 2 recorded sessions, 4 unboxings, and 1 other video.
2 - 6 players
60 - 240 min
Heavy weight: Expect a long teach
About Littoral Commander: Indo-Pacific, from BoardGameGeek:
Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games. Players spend Action Points (AP) during their turn to activate cards or move units on the game board. The game was originally designed for professional military education, but has been adapted for commercial release.
The units in the game represent current and future project capabilities for the US Marine Corps / US Navy and the Chinese Navy and Marine Corps (PLAN/PLANMC). The gameplay emphasizes coordination within teams to successfully find and engage the enemy through both kinetic (like missiles) and non-kinetic (like cyber) means. Over 200+ Joint Capability Cards (JCCs) represent a wide range of joint and adversary capabilities. This includes cyber-attacks, influence operations, bomber strikes, submarines, key enablers, and more.
The system highlights the importance of reconnaissance, long-range strike, logistics, and cyber capabilities in modern combat. It is designed as an accessible and modular system for both experienced and new players.
The game features a scenario system, where players can play on four different maps: Luzon, Taiwan, Straits of Malacca, and Okinawa. Players can play one of the baseline scenarios provided, but are also encouraged to adapt and create their own scenarios for the game.
-description from the designer
Designers
Sebastian J. Bae, M. Scott Bond, Mac Kramer, Caitlyn Leong, Patrick McLaughlin, Nicolas “Nikolai” Rice, Nick Wernert