
2023Sebastian J. Bae, M. Scott Bond, Mac Kramer, Caitlyn Leong, Patrick McLaughlin, Nicolas “Nikolai” Rice, Nick Wernert
Mainly unboxings. Littoral Commander: Indo-Pacific is covered on BoardGameVideo.com by 1 reviews, 2 how-to-play guides, 2 recorded sessions, 4 unboxings, and 1 other video.
From BoardGameGeek
Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games. Players spend Action Points (AP) during their turn to activate cards or move units on the game board. The game was originally designed for professional military education, but has been adapted for commercial release. The units in the game represent current and future project capabilities for the US Marine Corps / US Navy and the Chinese Navy and Marine Corps (PLAN/PLANMC). The gameplay emphasizes coordination within teams to successfully find and engage the enemy through both kinetic (like missiles) and non-kinetic (like cyber) means. Over 200+ Joint Capability Cards (JCCs) represent a wide range of joint and adversary capabilities. This includes cyber-attacks, influence operations, bomber strikes, submarines, key enablers, and more. The system highlights the importance of reconnaissance, long-range strike, logistics, and cyber capabilities in modern combat. It is designed as an accessible and modular system for both experienced and new players. The game features a scenario system, where players can play on four different maps: Luzon, Taiwan, Straits of Malacca, and Okinawa. Players can play one of the baseline scenarios provided, but are also encouraged to adapt and create their own scenarios for the game. -description from the designer
Littoral Commander: Indo-Pacific has 10 videos from 8 creators: 1 review, 2 how-to-play guides, 2 playthroughs, 4 unboxings and 1 other video. They date from 2023 to January 2025.
To learn the rules, start with "Littoral Commander: Indo-Pacific [Dietz Foundation, 2023]" by What Does That Piece Do?, which runs 33 min.
For an opinion before you buy, start with "Littoral Commander. Reseña." by Julius Fairfax. To see it played, watch "Littoral Commander - Meeting Engagement 2" by chewie matt, one of 2 playthroughs.
If you like it, try Crisis in Korea and Littoral Commander: The Baltic, also by Sebastian J. Bae, or The Other Side of the Hill and Blitz in the East, which share several of its mechanics.
2025Sebastian J. Bae
2 - 6 players60 - 240 minHeavy weight
2024Carlos Fco. Márquez Linares
1 - 4 players180 - 720 minVery heavy weight
2024Emanuele Santandrea, Antonio Santandrea
1 - 2 players120 - 300 minHeavy weight
From BoardGameGeek:
Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games. Players spend Action Points (AP) during their turn to activate cards or move units on the game board. The game was originally designed for professional military education, but has been adapted for commercial release. The units in the game represent current and future project capabilities for the US Marine Corps / US Navy and the Chinese Navy and Marine Corps (PLAN/PLANMC). The gameplay emphasizes coordination within teams to successfully find and engage the enemy through both kinetic (like missiles) and non-kinetic (like cyber) means. Over 200+ Joint Capability Cards (JCCs) represent a wide range of joint and adversary capabilities. This includes cyber-attacks, influence operations, bomber strikes, submarines, key enablers, and more. The system highlights the importance of reconnaissance, long-range strike, logistics, and cyber capabilities in modern combat. It is designed as an accessible and modular system for both experienced and new players. The game features a scenario system, where players can play on four different maps: Luzon, Taiwan, Straits of Malacca, and Okinawa. Players can play one of the baseline scenarios provided, but are also encouraged to adapt and create their own scenarios for the game. -description from the designer
Designers
Sebastian J. Bae, M. Scott Bond, Mac Kramer, Caitlyn Leong, Patrick McLaughlin, Nicolas “Nikolai” Rice, Nick Wernert
Artists
Lenais Goumon, Jacob Walker
Publisher
The Dietz Foundation
Categories
Mechanics