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May 6, 2026·Board game video·03:01·493·Watch on YouTube

Thunderbolt & Gettysburg

KilroyWasHere

KilroyWasHere

Watch “Thunderbolt & Gettysburg,” a board game video for Thunderbolt: Deluxe Edition from KilroyWasHere on BoardGameVideo.

Description provided by KilroyWasHere on YouTube:

Thunderbolt Deluxe Edition includes Thunderbolt as well as the first two volumes in the Ancient World System series: Rise of the Roman Republic and Carthage. Each has its own exclusive rules and scenarios booklets, army and city display cards, and other displays relevant to those titles. The exclusive rules have been extensively revised based on player feedback. *** AND *** Three Days of Gettysburg traces its lineage back to Richard Berg's "Terrible Swift Sword" (1976). Take command of the Union Army of the Potomac or the Confederate Army of Northern Virginia in the 1863 Battle of Gettysburg, the largest battle of the American Civil War. Players command their armies via the chain of command from corps down through divisions and brigades to the individual units - regiments of infantry and batteries of artillery. The series relies on interactive chit-pull mechanics to simulate the often-chaotic nature of the 19th Century battlefield at the regimental level. Three Days of Gettysburg Deluxe Edition will include ten-plus scenarios. They range from small skirmisher contests on half-sized maps to the ultimate Gettysburg experience on four full full-sized maps depicting the entire battle, including the East Cavalry Battlefield! Other scenarios will depict the first day’s fight for the hills surrounding Gettysburg; the second day’s assault on Sickle’s salient; the third day’s cavalry fight on Cress Ridge; Buford’s defense against Heth as his division approaches Gettysburg using the new skirmisher rules; the July 2nd evening assault on Cemetery Hill; the fight north of town on July 1st, and several others. The game includes smaller scenario maps; experienced players will be able to play many of the scenarios in one sitting. The 3DoG Deluxe edition will include many exclusive rules to represent the special situations at Gettysburg. However, many rules are optional, allowing players to decide what level of complexity they want. New components include cavalry counters of four strength points or less that allow the player’s tactics to resemble historical cavalry tactics at Gettysburg better. Confederate dismounted cavalry counters allow for the dismounted and mounted fight on the East Cavalry Battlefield. Many artillery units have corrected weapon types, and some batteries can be broken into sections for the smaller scenarios (think of Calef’s battery on the first day!). Additionally, artillery overshoot rules elegantly show the Confederate defective fuse issues. There are two types of skirmisher units, detachments from infantry and dismounted cavalry and breakdown skirmish units of specialized units. Players will find skirmishers well suited for their historical missions and challenging to move (or remove) unless faced with formed units. The Bliss Farm can be the problem it was in the actual battle. New rules allow artillery to take losses in lieu of a Disorder result. Now, Alonzo Cushing can make his heroic final stand at the Angle! New rules for when units Collapse allow elite units like the Iron Brigade and the 26th North Carolina to continue to fight as they did historically, even after severe losses. Revised rules better represent how units recover manpower losses; no longer are the better Cohesion units more likely to recover, and players will find it beneficial not to run regiments into the ground. With a new battle-book rule, refused units with plenty of manpower are no longer the weak links in your firing line. New town rules help show the difficulties formed units faced moving through the streets and limit the firepower of units in town when firing. Shock in town hexes will be less deadly, and Gettysburg will not be the defensive bastion of previous editions. However, skirmishers can duplicate the problems they caused the enemy when sniping from the houses of Gettysburg. The new maps continue to use Mark Simonitch’s beautiful artwork but include the following: Stonewalls. The house-sized rocks specific to the Devil’s Den. Sloping hexes that better represent the uneven terrain and slopes at Gettysburg. While woods have no Shock benefit, Rebels facing entrenched Yankees on Culp’s Hill will suffer like their historical counterparts. The many rock formations are presented differently from earlier editions, and artillery moving into a hex that takes more than four movement points will roll for Disorder. Players will find moving cannons up the slopes of Little Round Top as tricky in the game as it was in the battle. We have added the eastern map that covers the cavalry battle between Hampton and Gregg on July 3rd. However, the addition allows for much more than just that. Both sides will find themselves using infantry to protect or threaten flanks on the new map, and Williams’ division of the Union 12th Corps can be in its historical position near the Daniel Lady farm on the afternoon of the first day.

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Thunderbolt: Deluxe Edition

Thunderbolt: Deluxe Edition

2026·Richard H. Berg, Mark Herman, Alan J. Ray

Videos
5
Creators
4

Mostly unboxings. Thunderbolt: Deluxe Edition is covered on BoardGameVideo.com by 4 unboxings and 1 other video.

1 - 2 players
0 min
Very heavy weight: Rules-dense, long sessions

About Thunderbolt: Deluxe Edition, from BoardGameGeek:

Prior to his passing, Richard H. Berg was hard at work completing the third volume in his The Ancient World series, Thunderbolt, covering the titanic 2nd Punic War between Rome and Carthage. Mark Herman has teamed up with series developer Alan Ray to finish the game. For Thunderbolt Deluxe Edition, we have decided to enhance this package and include the first two volumes in the series: Rise of the Roman Republic and Carthage. Each will have its own exclusive rules and scenarios booklets, army and city display cards, and other displays relevant to those titles. The exclusive rules have been extensively revised based on player feedback. All these components will be brought up to the latest GMT graphic standards. The following scenarios from the first two volumes will be included: The Mercenary War: Mutiny in Carthage. One map, 5 Game Turns (241-237 BCE) Agathocles: The First Invasion of Carthage. Two maps, 5 Game Turns (311-307 BCE) Hiero, Hero, or Gyro?: The start of the 1st Punic War. One map, 2 Game Turns (264-263 BCE) The First Punic War: Two maps, 24 Game Turns (264-241 BCE) The Conquest of Central Italy: The Samnite Wars. One map, 10 Game Turns (320-311 BCE) The First Alexander Invasion: One map, 4 Game Turns (327-324 BCE) The Eagle Has Landed: The Invasion of Pyrrhus. One map, 10 Game Turns (280-271 BCE) COMPONENTS Two 22” x 34” maps (Italy and Spain) One 22” x 17” map (Africa) Six Countersheets (½” - 280 per sheet) -> 1,680 counters One and one-half Countersheets (½” - 280 per sheet) -> 420 counters (Deluxe version only) One The Ancient World v3.0 series rules booklet One Thunderbolt Exclusive rules booklet One Thunderbolt Exclusive scenarios booklet One Carthage Exclusive rules and scenarios booklet (Deluxe version only) One Rise of the Roman Republic Exclusive rules and scenarios booklet (Deluxe version only) Four 11” x 17” Ancient World PACs (one set of two for each player) Two 11” x 17” 2nd Punic War Scenarios PAC (one for each player) Two 8 ½” x 11” Celts Charts and Tables PAC (one for each player) One 8 ½” x 11” Roman Charts and Tables PAC One 8 ½” x 11” Carthaginian Charts and Tables PAC One 8 ½” x 11” Advanced Naval System Charts and Tables PAC One 8 ½” x 11” 2nd Punic War Auguries PAC One 8 ½” x 11” Roman Magistrate Quick Reference Card One 8 ½” x 11” Map Gazetteer Card One 8 ½” x 11” Carthage Auguries PAC (Deluxe version only) One 8 ½” x 11” RRR Augury Tables PAC (Deluxe version only) Two 8 ½” x 11” Roman Army Displays One 8 ½” x 11” Carthaginian Army Display One 8 ½” x 11” Alliance Level/Game Turn Tracks Display One 8 ½” x 11” Carthaginian Political and Manpower Display Two 8 ½” x 11” City Occupation Displays Four 8 ½” x 11” Carthage City Occupation and Army Displays (Deluxe version only) Four 8 ½” x 11” RRR City Occupation and Army Displays (Deluxe version only) One 8 ½” x 11” RRR Alliance Level Tracks Display (Deluxe version only) Two 10-sided dice (from GMT website)

Designers

Richard H. Berg, Mark Herman, Alan J. Ray

Publisher

GMT Games

Categories

AncientWargame

Mechanics

Chit-Pull SystemHex Grid
View on BoardGameGeek ›
Thunderbolt: Deluxe Edition

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