Watch “The Last Command - Unboxing,” a board game unboxing for The Last Command from Merry Married Meeples on BoardGameVideo.
Description provided by Merry Married Meeples on YouTube:
Purchase the game here: https://sentient-games.com/store-1
Everybody wants to know what’s in the box… WHAT’S IN THE BOX?
Boxes contain stuff and things. I will remove that stuff and those things and show them to you. Today we are looking at The Last Command from Sentient Games. This is a dual duel deck building game. It contains cards, of course, a couple of playmats and a few cubes. So come and check all that stuff out.
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How to Play - https://youtu.be/8G0Nj5zQYOM
00:00 Start
00:31 Unboxing
05:16 Expansions
BGG: https://boardgamegeek.com/boardgame/417895/the-last-command
#boardgames #dicegames #unboxing #2player #twoplayer #dual #space #spaceships #battle
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Mainly reviews and unboxings. The Last Command is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, 4 recorded sessions, 6 unboxings, and 3 other videos.
1 - 2 players
30 - 60 min
Medium weight: Teach it in one sitting
About The Last Command, from BoardGameGeek:
The Last Command is a detail-oriented space combat strategy game, lovingly crafted to simulate the relationship between a starship and its crew. Whether playing as the Federation Remnant or the Sunder, victory hinges on maximizing the potential of your crew and ship systems with gameplay utilizing dual deckbuilding, worker placement and resource management!
Ready your crew and Man all stations!
At the heart of The Last Command is an intuitive dual deckbuilding system that has players constructing a powerful ship system deck and a second deck consisting of crew members that can maximize those systems potential and provide the energy to power them. Multiple system cards can be played into a ship location, but the topmost card has the potential of unlocking powerful end of turn bonus abilities if crew with matching expertise are present in that system.
Become A Legendary Fleet Captain!
Cards played to your ship remain in play until you attempt to draw from their respective deck and that deck is empty. To achieve victory, captains must learn when to push their system's limits and when to recall them. If a captain is able to reduce the hull strength of his opponent's ship to zero, then the battle has been won and glory and honor is theirs!
-description from the publisher