Watch “The Last Command Review - Dual Function or Malfunction?,” a board game review for The Last Command from Merry Married Meeples on BoardGameVideo.
Description provided by Merry Married Meeples on YouTube:
Sentient Games has released a 2 player only deck building dueling game. In it you will be building 2 different decks that have different uses. I have given it our normal coverage of unboxing, how to play and solo. Now hear if it is a game we think FiTTS well.
Store Link - https://sentient-games.com/store-1
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Unboxing - https://youtu.be/mg2JrQlG598
How to Play - https://youtu.be/8G0Nj5zQYOM
Solo Play -https://youtu.be/mSkdywePCEU
00:00 Start
00:38 Feeling
03:05 Inside the Box
05:13 Two Player Change
05:25 Thoughts on Gameplay
08:58 Solo Thoughts
BGG: https://boardgamegeek.com/boardgame/417895/the-last-command
#boardgames #dicegames #review #thoughts #2player #twoplayer #dual #space #spaceships #battle
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Mainly reviews and unboxings. The Last Command is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, 4 recorded sessions, 6 unboxings, and 3 other videos.
1 - 2 players
30 - 60 min
Medium weight: Teach it in one sitting
About The Last Command, from BoardGameGeek:
The Last Command is a detail-oriented space combat strategy game, lovingly crafted to simulate the relationship between a starship and its crew. Whether playing as the Federation Remnant or the Sunder, victory hinges on maximizing the potential of your crew and ship systems with gameplay utilizing dual deckbuilding, worker placement and resource management!
Ready your crew and Man all stations!
At the heart of The Last Command is an intuitive dual deckbuilding system that has players constructing a powerful ship system deck and a second deck consisting of crew members that can maximize those systems potential and provide the energy to power them. Multiple system cards can be played into a ship location, but the topmost card has the potential of unlocking powerful end of turn bonus abilities if crew with matching expertise are present in that system.
Become A Legendary Fleet Captain!
Cards played to your ship remain in play until you attempt to draw from their respective deck and that deck is empty. To achieve victory, captains must learn when to push their system's limits and when to recall them. If a captain is able to reduce the hull strength of his opponent's ship to zero, then the battle has been won and glory and honor is theirs!
-description from the publisher