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Aug 16, 2026·Playthrough·58:51·31·Watch on YouTube

The Dark Summer: Turn 02 | June 3rd Week

Trainwreck Games

Trainwreck Games

Watch “The Dark Summer: Turn 02 | June 3rd Week,” a gameplay video for The Dark Summer: Normandy 1944 from Trainwreck Games on BoardGameVideo.

Description provided by Trainwreck Games on YouTube:

Turn 02 moves a little faster as I either get more used to the game or just do everything wrong in a faster way.

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The Dark Summer: Normandy 1944

The Dark Summer: Normandy 1944

2021·Ted Raicer

Videos
16
Creators
6

Mostly playthroughs. The Dark Summer: Normandy 1944 is covered on BoardGameVideo.com by 2 how-to-play guides, 12 recorded sessions, and 2 unboxings.

1 - 2 players
480 min
Medium weight: Teach it in one sitting

About The Dark Summer: Normandy 1944, from BoardGameGeek:

The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The East Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944. The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions. The "Dark" chit pull system makes The Dark Summer an excellent game for solo play, while keeping both players involved in face-to-face play. The single map extends from just south of Cherbourg (itself covered by a Cherbourg Box) southwest to Avranches and southeast to Alencon, allowing players to recreate the entire campaign from D-Day to the closing of the Falaise gap in late August. Units are mostly regiment/brigades, with a few battalions, but German mechanized forces are presented as operational kampfgruppen. Victory is determined by the Allies capturing Cherbourg, exiting units to Brittany and Paris, and preventing the exiting of German units, but the Allies win a sudden death victory if they capture all the cities on the map before Turn 10 and the Germans win a sudden death victory by closing down any three Allied Beaches, two of which must be contiguous. The unknown activation sequence means the Allies cannot take the safety of his landing beaches for granted in June! The Dark Summer: Normandy 1944 is a game of moderate complexity, but nevertheless covers all the most important elements of the campaign. There are rules for the D-Day Landings, untried German strong-points and Ost battalions, Allied tac-air and carpet bombing, Allied artillery superiority, German nebelwerfer and flak guns, Allied naval support, the conquest of Cherbourg, exiting and re-entering the map, and variable entry and possible delay of both side's reinforcements. A game on an epic campaign that is playable in a single day's gaming and with a small footprint that will allow it to be left set-up for solo study, The Dark Summer: Normandy 1944 is a must-have for fans of WWII operational games, the "Dark" system, or students of the campaign for northwest Europe. -description from the publisher

Designer

Ted Raicer

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemDice Rolling
View on BoardGameGeek ›
The Dark Summer: Normandy 1944

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