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The Dark Summer: Normandy 1944

The Dark Summer: Normandy 1944

2021·Ted Raicer

Videos
16
Creators
6

Mostly playthroughs. The Dark Summer: Normandy 1944 is covered on BoardGameVideo.com by 2 how-to-play guides, 12 recorded sessions, and 2 unboxings.

1 - 2 players
480 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The East Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944. The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions. The "Dark" chit pull system makes The Dark Summer an excellent game for solo play, while keeping both players involved in face-to-face play. The single map extends from just south of Cherbourg (itself covered by a Cherbourg Box) southwest to Avranches and southeast to Alencon, allowing players to recreate the entire campaign from D-Day to the closing of the Falaise gap in late August. Units are mostly regiment/brigades, with a few battalions, but German mechanized forces are presented as operational kampfgruppen. Victory is determined by the Allies capturing Cherbourg, exiting units to Brittany and Paris, and preventing the exiting of German units, but the Allies win a sudden death victory if they capture all the cities on the map before Turn 10 and the Germans win a sudden death victory by closing down any three Allied Beaches, two of which must be contiguous. The unknown activation sequence means the Allies cannot take the safety of his landing beaches for granted in June! The Dark Summer: Normandy 1944 is a game of moderate complexity, but nevertheless covers all the most important elements of the campaign. There are rules for the D-Day Landings, untried German strong-points and Ost battalions, Allied tac-air and carpet bombing, Allied artillery superiority, German nebelwerfer and flak guns, Allied naval support, the conquest of Cherbourg, exiting and re-entering the map, and variable entry and possible delay of both side's reinforcements. A game on an epic campaign that is playable in a single day's gaming and with a small footprint that will allow it to be left set-up for solo study, The Dark Summer: Normandy 1944 is a must-have for fans of WWII operational games, the "Dark" system, or students of the campaign for northwest Europe. -description from the publisher

The Dark Summer: Normandy 1944

Watch first

Learn to play

How to Play – The Dark Summer1:05:27

How to Play – The Dark Summer

The Boardgames Chronicle

The Boardgames Chronicle

Watch it played

The Dark Summer: Turn 01 Part 03 | June 2nd Week55:40

The Dark Summer: Turn 01 Part 03 | June 2nd Week

Trainwreck Games

Trainwreck Games

Which video should I watch for The Dark Summer: Normandy 1944?

The Dark Summer: Normandy 1944 has 16 videos from 6 creators: 2 how-to-play guides, 12 playthroughs and 2 unboxings. They date from 2022 to October 2026.

To learn the rules, start with "How to Play – The Dark Summer" by The Boardgames Chronicle, which runs 1 h 5 min. For a quicker teach, "The Dark Summer - How I organized the counters" by Nathan Wailes Gaming runs 9 min.

To see it played, watch "The Dark Summer: Turn 01 Part 03 | June 2nd Week" by Trainwreck Games, one of 12 playthroughs.

If you like it, try Paths of Glory, I, Napoleon, Case Yellow, 1940: The German Blitzkrieg in the West and Tide of Iron: Designer Series Vol. 1, also by Ted Raicer.

All videos

The Dark Summer: Turn 08 | 1st Week of August (The Accidental Finale)Playthrough38:36

The Dark Summer: Turn 08 | 1st Week of August (The Accidental Finale)

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 07 | 4th Week of JulyPlaythrough47:10

The Dark Summer: Turn 07 | 4th Week of July

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 06 | 3rd Week of JulyPlaythrough50:47

The Dark Summer: Turn 06 | 3rd Week of July

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 05 | 2nd Week of JulyPlaythrough52:40

The Dark Summer: Turn 05 | 2nd Week of July

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 04 | 1st Week of JulyPlaythrough55:44

The Dark Summer: Turn 04 | 1st Week of July

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 03 Part 02 | 4th Week of JunePlaythrough37:15

The Dark Summer: Turn 03 Part 02 | 4th Week of June

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 03 Part 01 | 4th Week of JunePlaythrough1:01:44

The Dark Summer: Turn 03 Part 01 | 4th Week of June

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 02 | June 3rd WeekPlaythrough58:51

The Dark Summer: Turn 02 | June 3rd Week

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 01 Part 03 | June 2nd WeekPlaythrough55:40

The Dark Summer: Turn 01 Part 03 | June 2nd Week

Trainwreck Games

Trainwreck Games

The Dark Summer Turn 01: Part 02 | June: 2nd WeekPlaythrough36:35

The Dark Summer Turn 01: Part 02 | June: 2nd Week

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 01 | First and Second Allied Wave Beach LandingsPlaythrough58:47

The Dark Summer: Turn 01 | First and Second Allied Wave Beach Landings

Trainwreck Games

Trainwreck Games

The Dark Summer - How I organized the countersHow to play9:25

The Dark Summer - How I organized the counters

Nathan Wailes Gaming

Nathan Wailes Gaming

How to Play – The Dark Summer1:05:27

How to Play – The Dark Summer

The Boardgames Chronicle

The Boardgames Chronicle

The Dark Summer - How I organized the counters9:25

The Dark Summer - How I organized the counters

Nathan Wailes Gaming

Nathan Wailes Gaming

The Dark Summer: Turn 01 Part 03 | June 2nd Week55:40

The Dark Summer: Turn 01 Part 03 | June 2nd Week

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 01 | First and Second Allied Wave Beach Landings58:47

The Dark Summer: Turn 01 | First and Second Allied Wave Beach Landings

Trainwreck Games

Trainwreck Games

The Dark Summer solo playthrough: after action report | Turns 1-425:27

The Dark Summer solo playthrough: after action report | Turns 1-4

Joe Boyle - Hexbyhex

Joe Boyle - Hexbyhex

The Dark Summer: Turn 03 Part 02 | 4th Week of June37:15

The Dark Summer: Turn 03 Part 02 | 4th Week of June

Trainwreck Games

Trainwreck Games

The Dark Summer Turn 01: Part 02 | June: 2nd Week36:35

The Dark Summer Turn 01: Part 02 | June: 2nd Week

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 08 | 1st Week of August (The Accidental Finale)38:36

The Dark Summer: Turn 08 | 1st Week of August (The Accidental Finale)

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 04 | 1st Week of July55:44

The Dark Summer: Turn 04 | 1st Week of July

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 06 | 3rd Week of July50:47

The Dark Summer: Turn 06 | 3rd Week of July

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 02 | June 3rd Week58:51

The Dark Summer: Turn 02 | June 3rd Week

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 03 Part 01 | 4th Week of June1:01:44

The Dark Summer: Turn 03 Part 01 | 4th Week of June

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 07 | 4th Week of July47:10

The Dark Summer: Turn 07 | 4th Week of July

Trainwreck Games

Trainwreck Games

The Dark Summer: Turn 05 | 2nd Week of July52:40

The Dark Summer: Turn 05 | 2nd Week of July

Trainwreck Games

Trainwreck Games

The Dark Summer Unboxing5:40

The Dark Summer Unboxing

Pushing Cardboard

Pushing Cardboard

Unboxing: The Dark Summer - The Players' Aid11:13

Unboxing: The Dark Summer - The Players' Aid

The Players Aid

The Players Aid

Creators who cover this

All channels
Trainwreck Games
Trainwreck Games
11 videos of this game
Joe Boyle - Hexbyhex
Joe Boyle - Hexbyhex
1 video of this game
Nathan Wailes Gaming
Nathan Wailes Gaming
1 video of this game
Pushing Cardboard
Pushing Cardboard
1 video of this game
The Boardgames Chronicle
The Boardgames Chronicle
1 video of this game
The Players Aid
The Players Aid
1 video of this game

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About The Dark Summer: Normandy 1944

From BoardGameGeek:

The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The East Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944. The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions. The "Dark" chit pull system makes The Dark Summer an excellent game for solo play, while keeping both players involved in face-to-face play. The single map extends from just south of Cherbourg (itself covered by a Cherbourg Box) southwest to Avranches and southeast to Alencon, allowing players to recreate the entire campaign from D-Day to the closing of the Falaise gap in late August. Units are mostly regiment/brigades, with a few battalions, but German mechanized forces are presented as operational kampfgruppen. Victory is determined by the Allies capturing Cherbourg, exiting units to Brittany and Paris, and preventing the exiting of German units, but the Allies win a sudden death victory if they capture all the cities on the map before Turn 10 and the Germans win a sudden death victory by closing down any three Allied Beaches, two of which must be contiguous. The unknown activation sequence means the Allies cannot take the safety of his landing beaches for granted in June! The Dark Summer: Normandy 1944 is a game of moderate complexity, but nevertheless covers all the most important elements of the campaign. There are rules for the D-Day Landings, untried German strong-points and Ost battalions, Allied tac-air and carpet bombing, Allied artillery superiority, German nebelwerfer and flak guns, Allied naval support, the conquest of Cherbourg, exiting and re-entering the map, and variable entry and possible delay of both side's reinforcements. A game on an epic campaign that is playable in a single day's gaming and with a small footprint that will allow it to be left set-up for solo study, The Dark Summer: Normandy 1944 is a must-have for fans of WWII operational games, the "Dark" system, or students of the campaign for northwest Europe. -description from the publisher

Designer

Ted Raicer

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemDice Rolling
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