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Nov 12, 2025·Review·20:20·37·Watch on YouTube

The Boardgame Mechanics Review The Networks: Primetime

The Boardgame Mechanics

The Boardgame Mechanics

Watch “The Boardgame Mechanics Review The Networks: Primetime,” a board game review for The Networks: Primetime from The Boardgame Mechanics on BoardGameVideo.

Description provided by The Boardgame Mechanics on YouTube:

#JasonReviews #boardgamemechanics #news 0:00 - Intro 0:08 - Title Screen 0:27 - Description of the Game 1:12 - Gameplay Overview 16:16 - Final Thoughts 20:06 - Credits In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents. And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot. Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game. If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call. The player with the most viewers after four seasons wins! —description from the publisher For more information about The Networks: Primetime: https://boardgamegeek.com/boardgame/72321/the-networks ♥️Check out everything that we do at: https://www.bgmechanics.com 🎲Like us on Facebook: https://www.facebook.com/theboardgamechanics 🀄Follow us on Instagram: http://www.instagram.com/boardgamemechanics 🎴Tweet at us on Twitter: https://twitter.com/bgmechs 🎱If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com Review copy provided by Allplay #boardgames #news #review #tabletopgames #tabletopgaming #boardgamenight #boardgamegeek #gamenight #boardgamelovers #boardgamecommunity #kickstarter #kickstarterlaunch #kickstartergames #indiegames #boardgameaddict #boardgamesofinstagram

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The Networks: Primetime

The Networks: Primetime

2016·Gil Hova

Videos
11
Creators
9

Mainly reviews. The Networks: Primetime is covered on BoardGameVideo.com by 7 reviews, 2 recorded sessions, and 2 unboxings.

1 - 5 players
60 - 90 min
Medium weight: Teach it in one sitting

About The Networks: Primetime, from BoardGameGeek:

In The Networks, you and your opponents are new television networks, and you need new programming. For this, you'll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You'll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents. And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot. Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game. If you need a special push, Network Cards can give you special powers - but will a Network Card be better than another action? You'll have to make that call. The player with the most viewers after five seasons wins!

Designer

Gil Hova

Artists

Heiko Günther, Travis Kinchy

Publisher

Formal Ferret Games

Categories

EconomicHumor

Mechanics

End Game BonusesResource Management
View on BoardGameGeek ›
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