Watch “Тенета слів | Trapwords | Огляд,” a board game review for Trapwords from Депо настільних ігор on BoardGameVideo.
Description provided by Депо настільних ігор on YouTube:
Сьогодні розкажу вам про гру "Тенета слів". А це - 800 слів, 2 команди, монстри та епічні монстри, фентезі або звичайний режим, прокляття, роль оповідача, слова-пастки, і 60 секунд. Дуже цікаво її грати з різними людьми, оскільки в ролі оповідача вони всі поводяться по-різному :)
Гра підійде, як і новачкам, які знайомляться з всесвітом настільних ігор, так і людям, які полюбляють інші настільні ігри на слова.
Всім приємного перегляду!
Гру можна придбати за посиланням -
https://kilogames.com.ua/nashi-igri/2004-teneta-sliv-ukr-trapwords-opasnye-slova.html
Композиція Periscope (виконавець: Audionautix) надається за ліцензією Creative Commons – Посилання на джерело 4.0. https://creativecommons.org/licenses/...
Виконавець: http://audionautix.com/
Mainly reviews. Trapwords is covered on BoardGameVideo.com by 23 reviews, 5 how-to-play guides, 1 recorded sessions, 4 unboxings, and 4 other videos.
4 - 8 players
30 - 45 min
Light weight: Learn it in minutes
About Trapwords, from BoardGameGeek:
The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.
It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are "traps", it's like dancing on a minefield, when you're trying to describe your assigned word to the rest of the team.
You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end.
You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect.
Let's see the example of one possible turn when you are trying to give clues for the word "Axe":
You: "It is a thing that a dwarf can…"
Opponents team: "A-ha, dwarf! Gotcha!"
You: "How did you know that? Was it obvious I will use that?"
Or when you would try another approach it could look like this, the successful turn of your team:
You: "This thing is used by a man with a beard, in a checkered shirt...."
One of your teammates: "A coffee maker?"
[Everyone laughs]
You: "He uses it for work in nature."
Another teammate: "A chainsaw!"
You: "He makes smaller pieces from a big plant with it."
Any of your teammate: "An axe!"
You: "Yes! Very good!"
Could you avoid your opponent's trapwords when you don't know what you can't say?
Designers
Jan Březina, Martin Hrabálek, Michal Požárek
Artists
Dávid Jablonovský, Filip Murmak, Régis Torres, Michaela Zaoralová
Publisher
Czech Games Edition (CGE)
Categories
ExplorationFantasy
Mechanics
Communication LimitsModular Board & Variable Setup