Watch “Storyfold: Wildwoods — Chapter 2 - The Way of the River | Full Solo Campaign,” a gameplay video for Storyfold: Wildwoods on BoardGameVideo.
Description provided by One Last Hand on YouTube:
Welcome back to One Last Hand.
This is Storyfold: Wildwoods — Chapter 2 (Full) — a complete solo campaign playthrough covering the full chapter arc from Scene 8: Chittering Choices through to the Chapter 2 finale at Scene 13: Riddles in the Forest.
These sessions were originally filmed as separate episodes. They’ve now been combined into a single Chapter 2 edit, so you may notice a few natural breakpoints or slightly abrupt transitions where the original episodes ended.
New episodes go live every Sunday at 6:00pm GMT.
Watch the full Storyfold: Wildwoods playlist here:
https://www.youtube.com/playlist?list=PLiRsH-oyKFloM_L3jrJKq91napm6m2j6J
Chapter 2 opens with Chittering Choices, immediately putting pressure on the river with rats, early creature draws, and shadow disruption. The first stretch is all about stabilising: clearing recurring rat spawns, buying back dice tempo, and trying to keep the light track moving while the board state threatens to spiral.
We then descend into Dunle Grot (Scene 9), where Nightmare pressure forces rapid light management and careful sequencing around stun timing vs after-activation effects. After stabilising enough to reach the guide location, we push through to Scene 10, Trail of Webs — introducing Eticop and setting up the transition into the spider lair.
Scene 11: Web of Destiny is the core set-piece of the chapter: Dunle Weaver + Eticop combine with explore-deck manipulation, repeated creature triggers, and shadow discard pressure. The mid-game swings hard around Story Card 11 (Stuck) and the die decision — trading a larger die to refresh the pool and regain momentum for the final escape attempt.
The chapter closes at Scene 13: Riddles in the Forest, with the raven encounter delivering the next story thread (Tree of Life, light and shadow, bear and wolf). Mechanically, we add Guidance to the explore deck, clean up all creature and shadow cards, rebuild the explore deck from deck + discard + boons, and reset for Chapter 3: A Den in the Swamp.
If you spot rules mistakes — especially around:
• When the 10-sided / 12-sided die is gained and when it should be returned
• Stun timing vs after-activation effects (especially for Weaver/Eticop)
• Shadow discard triggers when Dunle Weaver hits 3+
• Rat recursion timing + placing a die on the rat
• Chapter-end cleanup and explore deck rebuild/shuffle
— let me know in the comments.
BoardGameGeek:
https://boardgamegeek.com/boardgame/425505/storyfold-wildwoods
Enjoyed this? Here’s more from One Last Hand – all played to completion:
• ISS Vanguard → https://www.youtube.com/playlist?list=PLiRsH-oyKFlo-gN0t8WEuSoveis2-Rz7U
• The Dark Quarter → https://www.youtube.com/playlist?list=PLiRsH-oyKFloZsPyQyFA8QbYwlM78p0Qk
• Mythwind → https://www.youtube.com/playlist?list=PLiRsH-oyKFlozOIMpS9fNF0arBtl3Q3Ws
• Kinfire Chronicles → https://www.youtube.com/playlist?list=PLiRsH-oyKFlq-o8K13dwCyP-ieQ48fmsa
• Kingdom Legacy Series 1 → https://www.youtube.com/playlist?list=PLiRsH-oyKFlpHNODZ7_Yq0dD7x1xYQGar
• Dragon Eclipse → https://www.youtube.com/playlist?list=PLiRsH-oyKFloXz3oj7QfTQOunBUmHfERv
Chapters:
00:00 Chapter 2 Begins – Setup + Scene 8: Chittering Choices
08:43 First Shadow Card + Early Creature Pressure
15:09 Rat Loop + Stabilising the River
23:07 Story Card 1 – The Crossroads (Jump vs Descend)
32:58 Scene 9 – Dunle Grot Setup
34:06 Nightmare Enters + Shadow Pressure
42:33 Story Card 4 – Chittering Guide
44:07 Scene 10 – Trail of Webs Setup
45:25 Eticop + Creature Spawns
48:14 Story Card 5 – Web of Tears
53:52 Scene 11 – Web of Destiny Setup
58:26 Story Card 8 – A Sticky Rescue
59:01 Story Card 9 – A Core of Freedom (Eek Returns)
1:02:50 Story Card 11 – Stuck (Die Decision)
1:08:57 Story Card 12 – A Dash of Light (Escape)
1:09:47 Scene 13 – Riddles in the Forest (Chapter End)
1:12:14 Chapter 2 Cleanup + Preparing Chapter 3
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