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Jan 15, 2023·Review·32:42·258·Watch on YouTube

Stellar Horizons -- A Review of this Epic Game of Human Expansion into the Solar System

The Oaken Knight

The Oaken Knight

Watch “Stellar Horizons -- A Review of this Epic Game of Human Expansion into the Solar System,” a board game review for Stellar Horizons on BoardGameVideo.

Description provided by The Oaken Knight on YouTube:

Stellar Horizons is a game, designed by an MIT PhD, that explores humanity's expansion into interplanetary space, throughout our solar system. Players assume the role of the space director for one of seven factions competing against the other six (in most cases). All seven factions are always in the game and its scenarios, but yet, the game is solitaire friendly by allowing the player to take control of any or all of the factions, and including simplified rules for Nonplayer-controlled factions. The game begins in the year 2030, and proceeds through the next 160-ish years in annual turns, separated by a political-economic turn once each decade. With each faction having its own mix of ships, starting technologies, and unique advantages, there is much gameplay to explore.

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  9. Review: Stellar Horizons - The Players' Aid53:32
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Stellar Horizons

Stellar Horizons

2020·Andrew Rader

Videos
50
Creators
3

Mostly playthroughs. Stellar Horizons is covered on BoardGameVideo.com by 4 reviews, 3 how-to-play guides, 39 recorded sessions, 3 unboxings, and 1 other video.

1 - 7 players
120 - 240 min
Heavy weight: Expect a long teach

About Stellar Horizons, from BoardGameGeek:

Stellar Horizons is a "build your own space program" game in which you lead one of seven Earth factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT, Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169, with each turn representing a year of time. You control your faction's space program, outposts, and fleets spanning across the solar system, although you also have some influence over your faction's politics back home on Earth as space development becomes more important. Movement is based on real physics. You move from orbit to orbit, or conduct long range transfers to move between planetary systems like Earth, Mars, or Jupiter. As you send out robotic explorers and crewed vehicles to explore the solar system, they bring back valuable data to further your scientific research. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive, but you will be able to develop rockets powered by fusion and even anti-matter. In the engineering and biology domains, you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys. You'll have access to a wide variety of robot explorers and crewed ships. These range from tiny probes intended to merely take photographs as you fly past Jupiter, to giant destroyers, cruisers, and battleships which ply the space lanes with peaceful or hostile intentions. New ship types become available as you gain access to better technology over the course of the game. You'll be given a budget to spend on Earth and can also build bases to harvest minerals, organics, and fuel to expands your economy. You can also forge diplomatic relationships with players and non-player factions alike, and trade resources at their bases to earn extra cash. Each of the seven factions has different strengths, weaknesses, abilities, and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. Stellar Horizons features more diplomatic, technological, and economic competition than outright combat, although neglecting warships entirely leaves you vulnerable to pirates, trade embargoes, and sneak attacks by rogue players and factions. Stellar Horizons includes short co-operative and competitive scenarios lasting an hour or more, and campaigns lasting a day up to about a full weekend for experienced players. Up to seven players can play at a time and the game is most fun with at least two, but there are also one-player scenarios, and the campaigns are highly suited for solo play. There are three ways to win the campaign: be the first to develop an Interstellar Colonizer, terraform a world, or achieve dominance in space over your rivals.

Designer

Andrew Rader

Artists

Brien J. Miller, Andrew Rader

Publisher

Compass Games

Categories

CivilizationEconomic

Mechanics

Dice RollingResource Management
View on BoardGameGeek ›
Stellar Horizons

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SH - intro a

Campaign Game - Part 3Playthrough42:47

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The Oaken Knight

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Stellar Horizons Introduction VideoUnboxing28:44

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Stellar Horizons - Campaign Game - 2030s - Ep. 1

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Scenario 1 - Race to Mars (solo) - Part 1

Gettysburg July 1-3, 1863 UnboxingUnboxing24:49

Gettysburg July 1-3, 1863 Unboxing

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Review: Stellar Horizons - The Players' AidReview53:32

Review: Stellar Horizons - The Players' Aid

Campaign Game - Part 1Playthrough57:47

Campaign Game - Part 1

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Gettysburg -- Play DemonstrationHow to play56:55

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Review: Stellar Horizons - The Players' Aid53:32

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Stellar Horizons -- A Review of this Epic Game of Human Expansion into the Solar System