Watch “SOLO Board Game Review: ROVE (Results-Oriented Versatile Explorer),” a board game review for ROVE: Results-Oriented Versatile Explorer on BoardGameVideo.
Description provided by MeepleShelter on YouTube:
Today I'm reviewing ROVE, an 18-card Solo game distributed by Button Shy, and designed by Dustin Dobson and Milan Zivkovic.
You can buy the Print and Play version on PnPArcade here: https://www.pnparcade.com/collections/solo-games/products/rove
(Please note that I am not affiliated with PnPArcade and no preview copy was provided, I'm using my own copy of the game for the review.)
If you prefer to read, my review can also be found on https://meepleshelter.net/rove-review-an-awesome-solo-card-game/
My Sprawlopolis review: https://meepleshelter.net/sprawlopolis-solo-review-simcity-in-my-pocket/
00:00 Intro
00:37 Gameplay
03:01 Review
06:36 Conclusion
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Music:
Absolom by Electronic Senses | https://soundcloud.com/electronicsenses
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution-ShareAlike 3.0 Unported
https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
Neon Drive by Punch Deck | https://soundcloud.com/punch-deck
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US
Mainly reviews. ROVE: Results-Oriented Versatile Explorer is covered on BoardGameVideo.com by 14 reviews, 6 how-to-play guides, 5 recorded sessions, 1 unboxings, and 1 other video.
1 players
15 min
Medium weight: Teach it in one sitting
About ROVE: Results-Oriented Versatile Explorer, from BoardGameGeek:
As a ROVE (Results-Oriented Versatile Explorer) you're used to surveying the fringes of space, but now you've crash-landed on an unfamiliar planet. You'll need to reconfigure your reusable modules to get to safety!
ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.
Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE's mission successfully.