Watch “Button Shy Games Solo DOUBLEHEADER: Sprawlopolis + ROVE,” a gameplay video for ROVE: Results-Oriented Versatile Explorer on BoardGameVideo.
Description provided by Solo Playthroughs on YouTube:
SOLO PLAYTHROUGHS' PATREON PAGE: https://www.patreon.com/soloplaythroughs
In this livestream of Solo Playthroughs, Greg will present playthroughs of two different games from Button Shy: Sprawlopolis* and ROVE (Results Oriented Versatile Explorer)*. Starting with Sprawlopolis, we will try our build a city that scores enough points to overcomes the win threshold set by three randomly-chosen scoring mechanics. After that, it will be time to head to space to join up with our little robot friend, ROVE. ROVE will need to manipulate certain abilities to create patterns as it explores alien terrain and reports back its findings to earth - and we best help ROVE be efficient or else we will find ourselves stuck without hitting our target number. Tune in to see just how much puzzly goodness can be crammed into 18 cards!
*=Two huge and pocket-sized thanks to Button Shy for review copies of both Sprawlopolis and ROVE.
#soloplaythroughs #buttonshygames #soloboardgames
Mainly reviews. ROVE: Results-Oriented Versatile Explorer is covered on BoardGameVideo.com by 14 reviews, 6 how-to-play guides, 5 recorded sessions, 1 unboxings, and 1 other video.
1 players
15 min
Medium weight: Teach it in one sitting
About ROVE: Results-Oriented Versatile Explorer, from BoardGameGeek:
As a ROVE (Results-Oriented Versatile Explorer) you're used to surveying the fringes of space, but now you've crash-landed on an unfamiliar planet. You'll need to reconfigure your reusable modules to get to safety!
ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.
Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE's mission successfully.