Watch “Sixth Fleet (Decision Games) | How to Play,” a how-to-play guide for Sixth Fleet from Hexed And Countered on BoardGameVideo.
Description provided by Hexed And Countered on YouTube:
In this video, Joe from Hexed And Countered provides a comprehensive "How to Play" guide for Sixth Fleet Deluxe Edition by Decision Games. Built on the award-winning Red Dragon Rising system, this game simulates a hypothetical "Hot War" in the Mediterranean between NATO and the Warsaw Pact during the 1970s and 80s.
We break down everything from unit anatomy and the unique C2 action economy to the intricacies of naval, air, and ground combat. You'll also find some strategic "Pro-Tips" for both sides to help you master the tempo of the early game and protect those critical objective zones.
What You'll Learn:
Unit Anatomy: Understanding the four combat factors (Anti-Ground, Anti-Air, Anti-Sub, Anti-Ship) and Electronic Warfare (EW) ratings.
Victory Conditions: How to achieve "Sudden Death" or win on points by controlling the four key objectives: Crete, Malta, Istanbul, and Cyprus.
C2 Action System: How the action economy works and why holding specific bases like Naples and Crete is vital for your command rhythm.
Combat Mechanics: A look at the Battle Display, the importance of firing order based on EW, and how ground units recover strength.
Logistics & Strikes: Navigating the refit table and using hidden "Strike" markers for cruise missiles and special ops.
Chapters:
00:00 Introduction & Game Scale
02:15 Unit Anatomy & Combat Factors
04:39 Map Tour: Sea Zones, Land Zones & Neutrals
06:09 Objective Areas & Victory Conditions
09:48 Sequence of Play
10:51 The C2 Action System (Command & Control)
14:32 Defining a "Force" & The 5 Action Categories
16:10 Naval Movement & Task Forces
17:37 Air Units: Range & Rebasing
19:59 Ground Units: Movement & Amphibious Assaults
21:55 Combat Deep Dive: The Battle Display
23:33 Initiative & The EW Advantage
28:48 Ground Combat & Unit Recovery
30:13 Reinforcements & The Fog of War
31:13 The Refit Table: Repairing Damaged Units
32:51 Strike Markers: Cruise Missiles & Special Ops
34:28 Random Events & Neutral Entry
36:02 Strategy Pro-Tips: Soviet Aggression vs. NATO Defense
38:10 Conclusion & Final Thoughts
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