Watch “🌱Short Preview of Wanderlust,” a board game review for Wanderlust: Discover the World from ShelfClutter on BoardGameVideo.
Description provided by ShelfClutter on YouTube:
Watch the full video here 👉 https://youtu.be/9ao6iZR3yQI
Concise board game previews to help you get to know each game and decide which are right for you!!
All links and timestamps can be found in the original video.
Released every week before campaigns are launched, these ShelfClips are taken from my weekly "Upcoming Campaign" round-ups with all associated links and timestamps!
Feel free to share this however you like!
ShelfClutter Logo for Publishers if needed for sharing
https://images.squarespace-cdn.com/content/v1/5edb913e84784b1c50d838b3/1593009327441-14YE1TXE4VAHN7KJKEH0/white.png?format=1500w
Join the Discord!
https://bit.ly/ShelfClutterDiscord
Support Me on Patreon!
https://bit.ly/ShelfClutterPatreon
Please keep in mind that all games are prototypes and some details provided in these videos may change in the final product!
Mostly reviews and playthroughs. Wanderlust: Discover the World is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, 3 recorded sessions, 1 unboxings, and 1 other video.
1 - 5 players
40 - 100 min
Medium weight: Teach it in one sitting
About Wanderlust: Discover the World, from BoardGameGeek:
Players will be planning trips around the world to visit the most locations, visit beautiful sights, and encounter fellow travelers along the way.
One of the primary aspects of this game will be drawing transportation cards in order to visit one of the three cities available at the top left portion of the board. This is the “travel planning” phase.
You stay in place until you have all of the cars, trains, boats, small planes or jets you need to reach the city. Each connection on the map represents one of these modes of transit. Only after your entire trip has been planned can you turn in your cards and make the journey. You will score points based on how many connections. The more, the better! You have to strike a balance between saving up too many cards and snagging the destination before someone else does.
Finally three end game scoring conditions are randomly selected so each game will have unique goals to target.