Wanderlust: Discover the World

Wanderlust: Discover the World

2024Julian Asleh

Videos
10
Creators
5

Mostly reviews and playthroughs. Wanderlust: Discover the World is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, 3 recorded sessions, and 1 unboxings.

1 - 5 players
40 - 100 min
2.1/5 weight

From BoardGameGeek

Players will be planning trips around the world to visit the most locations, visit beautiful sights, and encounter fellow travelers along the way. One of the primary aspects of this game will be drawing transportation cards in order to visit one of the three cities available at the top left portion of the board. This is the “travel planning” phase. You stay in place until you have all of the cars, trains, boats, small planes or jets you need to reach the city. Each connection on the map represents one of these modes of transit. Only after your entire trip has been planned can you turn in your cards and make the journey. You will score points based on how many connections. The more, the better! You have to strike a balance between saving up too many cards and snagging the destination before someone else does. Finally three end game scoring conditions are randomly selected so each game will have unique goals to target.

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Creators who cover this

Pektis Studio
Pektis Studio
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BoardGameCo
BoardGameCo
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ShelfClutter
ShelfClutter
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The Dice Tower
The Dice Tower
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About Wanderlust: Discover the World

From BoardGameGeek:

Players will be planning trips around the world to visit the most locations, visit beautiful sights, and encounter fellow travelers along the way. One of the primary aspects of this game will be drawing transportation cards in order to visit one of the three cities available at the top left portion of the board. This is the “travel planning” phase. You stay in place until you have all of the cars, trains, boats, small planes or jets you need to reach the city. Each connection on the map represents one of these modes of transit. Only after your entire trip has been planned can you turn in your cards and make the journey. You will score points based on how many connections. The more, the better! You have to strike a balance between saving up too many cards and snagging the destination before someone else does. Finally three end game scoring conditions are randomly selected so each game will have unique goals to target.

Designer

Julian Asleh

Artist

Xue Cui

Categories

RacingTransportation

Mechanics

ConnectionsEnd Game BonusesHand ManagementNetwork and Route Building
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